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Post by Morreion on Aug 9, 2010 8:38:38 GMT -5
Thought I'd see what level of interest there is in playing classic DAoC on the Uthgard free shard emulator. www.uthgard-server.net/Just checking. It's free and it has a classic/SI DAoC ruleset, while having the Catacombs graphics update. Having to wait until 2011 for the new games coming out is making me antsy. Maybe Uthgard is worth a try?
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Post by Regolyth on Aug 9, 2010 8:53:08 GMT -5
Unlike most people, I enjoyed Trials of Atlantis. I think I would have to sit this one out.
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Post by Rakul on Aug 9, 2010 9:00:08 GMT -5
Unlike most people, I enjoyed Trials of Atlantis. I think I would have to sit this one out. Sissy Elf.
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Post by Morreion on Aug 9, 2010 9:11:04 GMT -5
Actually, I liked ToA as well- lots of good PvE content (I played more PvE in DAoC than RvR, having only made it to RR3.7 on my main character). Actually, it was more of a love-hate kind of relationship. I liked the challenge of the Master Levels, but I almost quit doing them a couple of times due to frustration. Also, with scroll farming, artifact acquisition, all of the different ML steps etc. the DAoC community was very fragmented among all of these different activities. Back in the classic/SI days, there was much more of a unified general community. Instead of going to RvR or Battlegrounds, DF or hitting the Mines or Cursed Forest, players were doing one of dozens of very specific focused activities (getting this or that artifact, farming for one of many specific scrolls, doing one of a hundred different ML steps). The wider community of just getting together was gone.
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Post by sinaedh on Aug 9, 2010 10:16:20 GMT -5
I know that some folks from Percival are playing on Uthgard (see this thread: vnboards.ign.com/daoc_percival_rp/b20670/113129544/p1I don't know. It might be an opportunity for me to see what Hibernia is like... but I've always been rather resistant to Hibernia for whatever reason. I'd love to play with some of the folks here, however. Oh, and... count me in with the TOA haters. Not only because of the time sink (though on the 'real' servers it can be bought via PvE items or bounty points gained in RVR now), but because I am a simple person, and keeping track of even MORE abilities taxes my mind. I'm not in favor of adding more abilities and more items over time. I guess because I'm not easily bored.
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Post by EchoVamper on Aug 9, 2010 10:42:09 GMT -5
Point well taken, Morreion. I enjoyed TOA adventuring for the most part. TOA is widely panned for it's impact on RvR, but the fragmentation of the wider community may have been its biggest downfall. Even at that, the fractured community (IMHO) resulted from a series of decisions that commenced very early in the 2nd year of the game, but were not apparent until later (back-loaded damage, lol). TOA is reviled by many as the sole cause of demise, but in reality it merely brought an already weakened house tumbling down.
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Post by Regolyth on Aug 9, 2010 12:58:59 GMT -5
Actually, it was more of a love-hate kind of relationship. I liked the challenge of the Master Levels, but I almost quit doing them a couple of times due to frustration. Also, with scroll farming, artifact acquisition, all of the different ML steps etc. the DAoC community was very fragmented among all of these different activities. You should have stuck with me then (I know you were there a few times). I lead so many ML raids that I not only ML10ed all of my characters (I had a full roster), but also ML10ed my bot more than once! LOL I often ran the accounts of friends, or guildmates, who weren't able to attend the times that I scheduled the raids too. I also often had artifact leveling sessions, to help make the grind go faster. Even at that, the fractured community (IMHO) resulted from a series of decisions that commenced very early in the 2nd year of the game, but were not apparent until later (back-loaded damage, lol). TOA is reviled by many as the sole cause of demise, but in reality it merely brought an already weakened house tumbling down. I agree. However oddly enough, the subscriber based boomed with the release of ToA and held high for quite a while. But I do agree with you, the game really had issues before ToA came along, and I don't like the impact it had on RvR. Especially after they said it wasn't supposed to have any (and WTF happened to RvR experience we were supposed to originally have to get?).
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Post by EchoVamper on Aug 9, 2010 13:28:59 GMT -5
I agree. However oddly enough, the subscriber based boomed with the release of ToA and held high for quite a while. But I do agree with you, the game really had issues before ToA came along, and I don't like the impact it had on RvR. Especially after they said it wasn't supposed to have any (and WTF happened to RvR experience we were supposed to originally have to get?). As near as I can tell the fall in subs in DAoC correlates more closely with the launch of WoW than it does ToA. It survived SWG and EqII pretty well (and Lineage/FF too for that matter), but couldn't withstand a blizzard. If I read the charts correctly the population was level to slightly increasing for almost a whole year after ToA and began to drop precipitously when WoW was released. There is no doubt that ToA harmed RvR.
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Post by Regolyth on Aug 10, 2010 10:02:20 GMT -5
Well, I know that I left DAoC to play WoW when it was first released. However, I did come back to DAoC a year and a half later, after I learned how horrible WoW PvP actually was. Although, I think WoW was/is a great game. You can tell the amount of effort that was put into it. But, being the PvPer I am, I had to go back to DAoC for my fix.
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Post by Morreion on Aug 10, 2010 21:17:28 GMT -5
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