Post by Morreion on Nov 11, 2009 9:23:15 GMT -5
Dungeons and Dragons Online now has a free to play option, so I checked it out for a few hours- here's my first-look impressions. Anyone who has played it more than I, please add to this or correct anything I got wrong.
One neat thing about DDO is that if you have played the original tabletop D&D game with dice and paper and pencil, you'll find many familiar things (saving throws anyone?). That brought a smile to my face and took me back to the good old days.
Downloading the game is easy- you can download it in steps so that you can jump right in on character creation and the starting tutorial without having to spend all night downloading the whole game. I liked that. You can view a handy faq while you are downloading as well, letting you get more familiar with the game before you play. Well-done.
I like character creation- you pick a playstyle (melee, caster, specialist) and it gives you 3 or 4 choices of classes based on your choice. Then you pick a specialty for that class- you have 3 specialties to pick from. Neat. Then you pick race and after that you customize the looks of your character. For instance, I picked Melee style, Paladin class, Truthbringer specialty (a balanced approach to both defensive and offensive abilities), human, then customized his looks. The customization is pretty good, not as in-depth as Aion or EQ2 but better than many games that take a more basic approach.
You do an instanced tutorial where you learn the basics of how to play. The camera controls weren't as flexible as I like, it took a bit of work to figure out how to pan the camera so I could see my face. You can rebind key commands to whatever key you wish, which is good. There is a good player search and looking for group tool where other players can set messages for you to see. This is very useful.
The graphics of DDO remind me of LOTRO (it uses the same engine, no surprise). It looks good but it is not as detailed-looking as Aion or Age of Conan (which are admittedly top-of-the-line games). It has sort of that soft-focus look that LOTRO has. The game runs very smooth windowed, I had no problems with lag at all. Performance is great.
You then progress on to the starting village. Basically, DDO is a instanced quest hub type of game, which means there are some common areas such as Korthos Village and the city of Stormreach where you run around and other players are there with you. This is where trainers and vendors are. You get quests from NPCs in these common areas and then you go to a portal- it may be a doorway into a building, a cave entrance or other entryway where you zone into an instance. You get a quest to go to a dungeon, cellar, building etc. and you go there and zone in- the neat part is that when you enter the instance you get a choice of difficulty level, ranging from Solo/Normal/Hard/Elite/Epic. In other words you can solo these instanced dungeons or you can go in them with a group (I think groups can have 6 people in them). That's a neat system, reminding me of Anarchy Online's mission approach to questing.
The interesting thing about instanced dungeon adventure areas in DDO is that you do not get experience for killing things, you only get experience for completing the instance. You fight plenty of things in these instances, but your whole purpose is to complete the instance to gain experience and open the final treasure chest at the end of the instance for your loot. And there is no fighting over loot, the loot you see when you click on the chest is your loot, no one else can see it. So there is no arguing over who gets what, which is nice.
This instanced dungeon approach is interesting- you are completing missions for experience and loot. As you kill mobs in the instances, they sometimes drop loot (usually copper and silver coins at level 1 anyway). Instances are not simply 'kill everything in sight and you are done', they usually have a goal- I did one where I had to destroy 3 evil sarcophaguses and bring their seals to fit into 3 niches in a wall to open a secret door. So there are little puzzles that you have to solve sometimes- you sometimes get the message 'you sense danger close by' and you use your Search ability to look for details, such as hidden traps or levers. So that angle is neat, it isn't totally just hacking things up like in most games.
When you finish the instance, you get your treasure chest loot and you gain experience. There are something like 20 levels I believe, and each level has 4 ranks within it where you gain a point to add on a new ability or spell at your trainer.
From what I understand, you can play the game for free but as you rise in levels there is less free content. You can purchase adventure packs or buy items in a built-in store in the game for real money. If you subscribe, you get more advantages over the free to play folks.
Overall, DDO is an interesting approach to an MMO. My opinion? The negatives in my mind are that it is heavily instanced and doesn't have a big-world feel to it that I usually like, but as a game where you play with a small group of friends it has its advantages- you all go in the same dungeon instance. One thing I didn't care for was that you don't get experience for killing monsters- I am so used to getting experience for that that it bugs me that I don't gain anything more than the occasional coin drop from a mob. You have to change your mindset to beating the instance you are in at the difficulty level you accept, and most of your rewards are for doing that. It is an interesting game worth a look!
One neat thing about DDO is that if you have played the original tabletop D&D game with dice and paper and pencil, you'll find many familiar things (saving throws anyone?). That brought a smile to my face and took me back to the good old days.
Downloading the game is easy- you can download it in steps so that you can jump right in on character creation and the starting tutorial without having to spend all night downloading the whole game. I liked that. You can view a handy faq while you are downloading as well, letting you get more familiar with the game before you play. Well-done.
I like character creation- you pick a playstyle (melee, caster, specialist) and it gives you 3 or 4 choices of classes based on your choice. Then you pick a specialty for that class- you have 3 specialties to pick from. Neat. Then you pick race and after that you customize the looks of your character. For instance, I picked Melee style, Paladin class, Truthbringer specialty (a balanced approach to both defensive and offensive abilities), human, then customized his looks. The customization is pretty good, not as in-depth as Aion or EQ2 but better than many games that take a more basic approach.
You do an instanced tutorial where you learn the basics of how to play. The camera controls weren't as flexible as I like, it took a bit of work to figure out how to pan the camera so I could see my face. You can rebind key commands to whatever key you wish, which is good. There is a good player search and looking for group tool where other players can set messages for you to see. This is very useful.
The graphics of DDO remind me of LOTRO (it uses the same engine, no surprise). It looks good but it is not as detailed-looking as Aion or Age of Conan (which are admittedly top-of-the-line games). It has sort of that soft-focus look that LOTRO has. The game runs very smooth windowed, I had no problems with lag at all. Performance is great.
You then progress on to the starting village. Basically, DDO is a instanced quest hub type of game, which means there are some common areas such as Korthos Village and the city of Stormreach where you run around and other players are there with you. This is where trainers and vendors are. You get quests from NPCs in these common areas and then you go to a portal- it may be a doorway into a building, a cave entrance or other entryway where you zone into an instance. You get a quest to go to a dungeon, cellar, building etc. and you go there and zone in- the neat part is that when you enter the instance you get a choice of difficulty level, ranging from Solo/Normal/Hard/Elite/Epic. In other words you can solo these instanced dungeons or you can go in them with a group (I think groups can have 6 people in them). That's a neat system, reminding me of Anarchy Online's mission approach to questing.
The interesting thing about instanced dungeon adventure areas in DDO is that you do not get experience for killing things, you only get experience for completing the instance. You fight plenty of things in these instances, but your whole purpose is to complete the instance to gain experience and open the final treasure chest at the end of the instance for your loot. And there is no fighting over loot, the loot you see when you click on the chest is your loot, no one else can see it. So there is no arguing over who gets what, which is nice.
This instanced dungeon approach is interesting- you are completing missions for experience and loot. As you kill mobs in the instances, they sometimes drop loot (usually copper and silver coins at level 1 anyway). Instances are not simply 'kill everything in sight and you are done', they usually have a goal- I did one where I had to destroy 3 evil sarcophaguses and bring their seals to fit into 3 niches in a wall to open a secret door. So there are little puzzles that you have to solve sometimes- you sometimes get the message 'you sense danger close by' and you use your Search ability to look for details, such as hidden traps or levers. So that angle is neat, it isn't totally just hacking things up like in most games.
When you finish the instance, you get your treasure chest loot and you gain experience. There are something like 20 levels I believe, and each level has 4 ranks within it where you gain a point to add on a new ability or spell at your trainer.
From what I understand, you can play the game for free but as you rise in levels there is less free content. You can purchase adventure packs or buy items in a built-in store in the game for real money. If you subscribe, you get more advantages over the free to play folks.
Overall, DDO is an interesting approach to an MMO. My opinion? The negatives in my mind are that it is heavily instanced and doesn't have a big-world feel to it that I usually like, but as a game where you play with a small group of friends it has its advantages- you all go in the same dungeon instance. One thing I didn't care for was that you don't get experience for killing monsters- I am so used to getting experience for that that it bugs me that I don't gain anything more than the occasional coin drop from a mob. You have to change your mindset to beating the instance you are in at the difficulty level you accept, and most of your rewards are for doing that. It is an interesting game worth a look!