Post by Morreion on Jul 16, 2010 9:21:33 GMT -5
Final Fantasy series official site
Final Fantasy (Wikipedia)
Final Fantasy is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix (formerly Squaresoft). The franchise centers on a series of fantasy and science-fantasy console role-playing games (RPGs), but includes motion pictures, anime, printed media, and other merchandise. The series began in 1987 as an eponymous video game developed to save Square from bankruptcy; the game was a success and spawned sequels. The video game series has since branched into other genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, and racing.
Final Fantasy XIV (WIkipedia)
Final Fantasy XIV, also known as Final Fantasy XIV Online, is the fourteenth installment in the Final Fantasy series, due for release in March 2011 for PlayStation 3 and September 30, 2010[5] for Microsoft Windows. The game is a massively multiplayer online role-playing game and is developed and published by Square Enix. The game takes place in a land called Hydaelyn, mainly in a region named Eorzea, which will have a contemporaneously aesthetic blend of science fiction and classic fantasy elements. The game will be released in Japanese, English, French, and German.
Final Fantasy XIV official site
Final Fantasy XIV MMORPG.com overview page
Final Fantasy XIV : PC Version Coming September 22nd; PS3 Version Delayed (MMORPG.com)
Final Fantasy XIV: Answering the Basics (MMORPG.com)
What is this Armory system that I've heard about?
The Armory system is FFXIV's answer to the traditional class system. It is split into four categories: The Desciples of War, Disciples of Magic, Disciples of the Land, and Disciples of the Hand. Each disciple will have certain class archetypes that will be the basis of your initial class, however, things will change over time. Instead of being stuck with a single class after character creation, you are able to switch your role on the fly by simply changing some armor and your weapon. Say, if you wanted to be a straight tank, you would wear full plate armor and carry a sword and shield (the path of the Gladiator), or if you wanted to be traditional ranged fighter, you would don some leather equipment and carry a bow (the path of the Archer). However, you are not obligated to stick to any one role. One thing that Square-Enix has been pushing with this game is freedom of choice. Want to wear plate armor but still be able to cast Blizzard on someone? Theres a way you can do that. This game is more about freedom of class than being restricted by it. Of course, there will be limitations to this, such as you can only allocate so many skills at one time, and you have to of course obtain a certain level of skill with the other paths.
The Armory system is FFXIV's answer to the traditional class system. It is split into four categories: The Desciples of War, Disciples of Magic, Disciples of the Land, and Disciples of the Hand. Each disciple will have certain class archetypes that will be the basis of your initial class, however, things will change over time. Instead of being stuck with a single class after character creation, you are able to switch your role on the fly by simply changing some armor and your weapon. Say, if you wanted to be a straight tank, you would wear full plate armor and carry a sword and shield (the path of the Gladiator), or if you wanted to be traditional ranged fighter, you would don some leather equipment and carry a bow (the path of the Archer). However, you are not obligated to stick to any one role. One thing that Square-Enix has been pushing with this game is freedom of choice. Want to wear plate armor but still be able to cast Blizzard on someone? Theres a way you can do that. This game is more about freedom of class than being restricted by it. Of course, there will be limitations to this, such as you can only allocate so many skills at one time, and you have to of course obtain a certain level of skill with the other paths.
E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka (Massively)
Massively: Will Final Fantasy XIV retain the same difficulty as Final Fantasy XI? Will we be seeing the same sort of complexity as FFXI?
Tanaka: In terms of the amount of content we will have for FFXIV, probably FFXI will have more at launch, just because it's been in service for eight years. We'll make sure that we'll introduce the same amount of content as exists in FFXI, and we'll make sure that we go from there.
As for the difficulty -- your main question -- it's slightly different, because we will be focusing on solo players also. So you can be yourself and be very flexible -- in a short period of time, by yourself, you can level up by experience points, then customize yourself for higher levels. In terms of how difficult this is? We introduce [the game] as a very entry-level experience, so that a lot of people can enjoy it, but at the same time we'll be making sure that all the endgame players have enough content, and it will be as competitive for them [as FFXI].
Tanaka: In terms of the amount of content we will have for FFXIV, probably FFXI will have more at launch, just because it's been in service for eight years. We'll make sure that we'll introduce the same amount of content as exists in FFXI, and we'll make sure that we go from there.
As for the difficulty -- your main question -- it's slightly different, because we will be focusing on solo players also. So you can be yourself and be very flexible -- in a short period of time, by yourself, you can level up by experience points, then customize yourself for higher levels. In terms of how difficult this is? We introduce [the game] as a very entry-level experience, so that a lot of people can enjoy it, but at the same time we'll be making sure that all the endgame players have enough content, and it will be as competitive for them [as FFXI].
Final Fantasy XIV : E3 2010: Combat Demo Video (MMORPG.com)