Post by Morreion on Jul 6, 2010 9:45:00 GMT -5
Perpetuum Online official site
Perpetuum is a sci-fi MMORPG. Its setting is a far away planet inhabited by robots.
Background story
In the not-too-distant future, a strange anomaly opens the gates of the universe for humans. With this new technology, energy, information and atomic size objects can be transported to anywhere in space.
The most intriguing of all new discoveries is an Earth-like planet, where humanity discovers a new source of energy, vital to its unbroken advancement. However, this planet is inhabited by a synthetic, robot-like life form. Their technology and resources are the goal of humanity's new conquest.
Players may take part in various areas of the project. They may fight on the front lines for new territories, develop the already established infrastructure, trade goods or services, or even set their own goals and set up their own corporations.
Background story
In the not-too-distant future, a strange anomaly opens the gates of the universe for humans. With this new technology, energy, information and atomic size objects can be transported to anywhere in space.
The most intriguing of all new discoveries is an Earth-like planet, where humanity discovers a new source of energy, vital to its unbroken advancement. However, this planet is inhabited by a synthetic, robot-like life form. Their technology and resources are the goal of humanity's new conquest.
Players may take part in various areas of the project. They may fight on the front lines for new territories, develop the already established infrastructure, trade goods or services, or even set their own goals and set up their own corporations.
MMORPG Italia Perpetuum dev interview
MMORPGITALIA: What's Perpetuum? Could you introduce your company and the storyline of the game?
Perperuum is a single-server, persistent, sci-fi MMO. The dev team is basically a bunch of guys who got together to create a game and in the process became close friends, formed a company, and learned a lot. The core team is about 10 people, all working very hard to create a world you can enjoy. The story of Perpetuum is set 200 years in the future, where experiments with an orbital fusion reactor went very wrong and opened up a micro wormhole right on our doorstep. Scientists find a way to send information, energy, and very tiny objects through the wormhole to explore the galaxy, and in the process find a strange world rich in energy and inhabited by robotic life forms. Desperate for energy the humans send over a fleet of nano robots to infect and take control of some of these robotic life forms. We manage to take over a few small islands on the planet by controlling the inhabitants - this is where the players come in, we're basically an invasion force in a foothold situatio n and a whole world to discover.
Perperuum is a single-server, persistent, sci-fi MMO. The dev team is basically a bunch of guys who got together to create a game and in the process became close friends, formed a company, and learned a lot. The core team is about 10 people, all working very hard to create a world you can enjoy. The story of Perpetuum is set 200 years in the future, where experiments with an orbital fusion reactor went very wrong and opened up a micro wormhole right on our doorstep. Scientists find a way to send information, energy, and very tiny objects through the wormhole to explore the galaxy, and in the process find a strange world rich in energy and inhabited by robotic life forms. Desperate for energy the humans send over a fleet of nano robots to infect and take control of some of these robotic life forms. We manage to take over a few small islands on the planet by controlling the inhabitants - this is where the players come in, we're basically an invasion force in a foothold situatio n and a whole world to discover.
MMORPGITALIA: What's your definition of "Persistent Universe"?
Persistent universe means that if a player does something - for example digs a whole in the ground, depletes a mineral field or destroys a building - that change is permanent in the world until someone or something (ie natural causes like plantgrowth) changes it again.
MMORPGITALIA: You said the the terrain and the vegetation can be modified. Could you describe this aspect more in details?
Yes, players will have the ability to terraform the terrain. This will heavily be tied into settlement construction by changing the area so you're able to protect it better. We'll see things like walls around settlement, trench warfare, etc. The vegetation can give you cover for a while, but nothing in the game is permanent - if you hide behind a tree, eventually it will be destroyed.
Persistent universe means that if a player does something - for example digs a whole in the ground, depletes a mineral field or destroys a building - that change is permanent in the world until someone or something (ie natural causes like plantgrowth) changes it again.
MMORPGITALIA: You said the the terrain and the vegetation can be modified. Could you describe this aspect more in details?
Yes, players will have the ability to terraform the terrain. This will heavily be tied into settlement construction by changing the area so you're able to protect it better. We'll see things like walls around settlement, trench warfare, etc. The vegetation can give you cover for a while, but nothing in the game is permanent - if you hide behind a tree, eventually it will be destroyed.
Perpetuum Online (MMO Front)
Key Features:
• Persistent universe
Every player is a part of one server, one scene, one storyline.
• Formable planet surface
The whole terrain can be formed by military, agricultural or even aesthetic aspects.
• Dynamically changing vegetation
The flora is changing perpetually, its parameters can be modified by the player, so even huge plantations – containing useful raw materials – can be established.
• Time-based character development
No need for ‘grinding’. You can be qualified despite you’re not playing, since players get XP even if they are not logged in.
• Active raw material simulation
The position of liquid materials change during exploitation. Controlled algorythms manage the respawn of raw materials.
• Real-time, asynchronous combat
No turns, therefore no time restrictions of combat moves.
• More than 30 various robots, hundreds of equipment items
Robots can be specialized in several kind of operations or tactics. The only barrier is your imagination.
• Self-controlling economy
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
• Social networks
A complex corporation founding and management system is available for players, with additional communication systems in- and outside the game.
• Career centre
Several missions can be undertaken on the numerous Syndicate departments. These varied missions provide challenge for every sort of specialties.
Model: P2P
Status: Closed Beta
Subgenre: CRPG
Estimated Download: n/a
Official Website: www.perpetuum-online.com
• Persistent universe
Every player is a part of one server, one scene, one storyline.
• Formable planet surface
The whole terrain can be formed by military, agricultural or even aesthetic aspects.
• Dynamically changing vegetation
The flora is changing perpetually, its parameters can be modified by the player, so even huge plantations – containing useful raw materials – can be established.
• Time-based character development
No need for ‘grinding’. You can be qualified despite you’re not playing, since players get XP even if they are not logged in.
• Active raw material simulation
The position of liquid materials change during exploitation. Controlled algorythms manage the respawn of raw materials.
• Real-time, asynchronous combat
No turns, therefore no time restrictions of combat moves.
• More than 30 various robots, hundreds of equipment items
Robots can be specialized in several kind of operations or tactics. The only barrier is your imagination.
• Self-controlling economy
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
• Social networks
A complex corporation founding and management system is available for players, with additional communication systems in- and outside the game.
• Career centre
Several missions can be undertaken on the numerous Syndicate departments. These varied missions provide challenge for every sort of specialties.
Model: P2P
Status: Closed Beta
Subgenre: CRPG
Estimated Download: n/a
Official Website: www.perpetuum-online.com