Post by Morreion on Jun 28, 2010 9:19:54 GMT -5
The Road to Mordor: A class made just for you (Massively)
The Road to Mordor: Old school hobbits (Massively)
The Road to Mordor: The highs and lows of Middle-earth (Massively)
Instead, I want to devote today's Road to Mordor to sorting out the nine playable classes of LotRO, because they are very often not what you'd expect from MMORPG class stereotypes. I've met a lot of players who end up playing -- and falling in love with -- a class that they would never touch in another game, due to that unique Turbine Twist™ that's put into each class. So whether you're rolling your very first character in LotRO or thinking about taking a walk in another class' shoes, hit the jump for a handy guide to these nine classes.
The Burglar
* What you might expect: A dual-wielding, high-DPS rogue with stealth capability...
* The Turbine Twist™: ...who also is a wiz at crowd control and at starting Fellowship Maneuvers at will.
* Signature Ability: Hide in Plain Sight, which lets you drop all aggro, vanish into stealth even in combat, and regain control of the situation. Or, y'know, just avoid dying.
* Fellowship Role: Burglars may be one of the least-played classes in LotRO, but they are always welcome into groups. They do decent damage, are able to lay down a bit of CC to manage multiple mobs easier, and can trigger FMs when the group needs them the most.
* What you might expect: A dual-wielding, high-DPS rogue with stealth capability...
* The Turbine Twist™: ...who also is a wiz at crowd control and at starting Fellowship Maneuvers at will.
* Signature Ability: Hide in Plain Sight, which lets you drop all aggro, vanish into stealth even in combat, and regain control of the situation. Or, y'know, just avoid dying.
* Fellowship Role: Burglars may be one of the least-played classes in LotRO, but they are always welcome into groups. They do decent damage, are able to lay down a bit of CC to manage multiple mobs easier, and can trigger FMs when the group needs them the most.
The Road to Mordor: Old school hobbits (Massively)
You know you're an old school LotRO player when you go to the Old Forest and say "What the hell happened to THIS place!? It USED to be scary!"
The Old Forest quickly became one of the most notorious low-level locales in LotRO during the first year, due to its labyrinthian layout, a lack of a useful overhead map to navigate, and many, many ways to die suddenly. It didn't help that the trees would often come to life and whomp you over the head just for tresspassing, either. Of course, the game used every opportunity to send you into the Old Forest, either for quests or several virtue deeds, and players would end up lost deep in the woods, weeping and begging for Tom-Tom Bombadil to appear and provide turn-by-turn directions. This all changed when Turbine finally instituted an Old Forest-specific map (above), which downgraded the Old Forest from "frustratingly freaky" to "a mild romp on the spring meadows."
The Old Forest quickly became one of the most notorious low-level locales in LotRO during the first year, due to its labyrinthian layout, a lack of a useful overhead map to navigate, and many, many ways to die suddenly. It didn't help that the trees would often come to life and whomp you over the head just for tresspassing, either. Of course, the game used every opportunity to send you into the Old Forest, either for quests or several virtue deeds, and players would end up lost deep in the woods, weeping and begging for Tom-Tom Bombadil to appear and provide turn-by-turn directions. This all changed when Turbine finally instituted an Old Forest-specific map (above), which downgraded the Old Forest from "frustratingly freaky" to "a mild romp on the spring meadows."
The Road to Mordor: The highs and lows of Middle-earth (Massively)
And it's not as if there haven't been good suggestions how to rework the virtue deeds:
* Pair more kill deeds with skirmishes
* Switch deed rewards so that virtues are given out for the first section of the deed, and titles for the second
* Loosen kill deed restrictions so that more types of creatures in a zone count for the same deed
Unless you can make the grind really engaging somehow, then cut down the grind and let me get to the good stuff. That's all I ask, and that's all I want in this game.
* Pair more kill deeds with skirmishes
* Switch deed rewards so that virtues are given out for the first section of the deed, and titles for the second
* Loosen kill deed restrictions so that more types of creatures in a zone count for the same deed
Unless you can make the grind really engaging somehow, then cut down the grind and let me get to the good stuff. That's all I ask, and that's all I want in this game.