Post by Morreion on Apr 30, 2010 9:17:54 GMT -5
Age of Conan: Hyborian Adventures: Rise of the Godslayer Retail Version Announced (MMORPG.com)
Age of Conan: Rise of the Godslayer preview (Eurogamer)
Funcom has announced that the upcoming Rise of the Godslayer expansion for Age of Conan will also be available at retail. The retail edition of Rise of the Godslayer will bundle the original Age of Conan game, and also come with a number of exclusive in-game items. One such item that may be of interest to Conan players is the "Tamed Puma" pet.
Age of Conan: Rise of the Godslayer preview (Eurogamer)
...content - that C in such desperately short supply when the game launched in 2008 - is actually still firmly at the top of the agenda. The need to flesh out Conan rather than stretch it further has dictated the structure and style of this unusual expansion which, despite adding a huge new continent to the world map, doesn't raise the level cap. Nor does it add new classes or professions or player-versus-player systems, or generally get involved in the feature box-ticking that characterises the standard MMO add-on. It's just a lot more adventure and exploration for solo players and groups, presented in an interestingly organic fashion.
The headlines: the expansion opens up the visually striking, Asian-themed continent of Khitai, as well as the Khitan playable race; the questing - mostly for max-level players but also including some mid-level content - is largely based around sets of warring factions, who reward players' loyalty with armour sets; you'll be able to capture and train tigers and wolves as pets, combat companions and ultimately mounts; and instead of levelling, players will use both earned points and EVE-style offline skill training to make their way through an "alternate advancement" system.
The headlines: the expansion opens up the visually striking, Asian-themed continent of Khitai, as well as the Khitan playable race; the questing - mostly for max-level players but also including some mid-level content - is largely based around sets of warring factions, who reward players' loyalty with armour sets; you'll be able to capture and train tigers and wolves as pets, combat companions and ultimately mounts; and instead of levelling, players will use both earned points and EVE-style offline skill training to make their way through an "alternate advancement" system.