Post by Morreion on Apr 9, 2010 7:12:56 GMT -5
GDC10: Land of Chaos Online interview (Massively)
On the one hand, the game plays similar to a shooter in many aspects. There's no targeting function, with the game instead using a free aiming system similar to shooters. It also doesn't allow free character customization or creation -- players choose from a set of pre-defined heroes, with roughly fourteen available for each faction (an initial set is available with further heroes being unlocked). Even more to the point, death allows you the opportunity to switch your hero, giving rise to recollections of Team Fortress 2 in terms of gameplay. All of these elements push the game further in the direction of being a straight-up shooter.
However, the game is targeted more at the MMO audience, and it has several things pushing in that direction. While your character's levels are earned over the course of a match, your available skills, heroes, and items are persistent as gameplay continues. That means that while you may not have a single character leveling up to max and staying there, you have a wider selection of options as gameplay continues. And there is a strong set of item dependency, with items dropping upon successful completion of a match and allowing you to get more of an edge in future battles.
However, the game is targeted more at the MMO audience, and it has several things pushing in that direction. While your character's levels are earned over the course of a match, your available skills, heroes, and items are persistent as gameplay continues. That means that while you may not have a single character leveling up to max and staying there, you have a wider selection of options as gameplay continues. And there is a strong set of item dependency, with items dropping upon successful completion of a match and allowing you to get more of an edge in future battles.
Land of Chaos GDC 2010 Preview (MMORPG.com)
Gameplay for Land of Chaos is extremely fast paced. The game is designed to play in a third person mode. Movement and interface are similar to the normal MMO design that we are used to. The combat is where things change. The combat tracking works much more like a third person shooter. So having the third person view while moving and exploring allows the player a good point of view. The combat remains in third person and targeting for attacks acts more like a first person shooter for quick action.
The two factions that fight within Land of Chaos are the forces of Hell and the forces of Nature. Both sides have set characters you can choose from. Unlike leveling up a character in a traditional MMO, players choose from a set list of characters to fight as a team. Players get three characters to start out before they enter each battle ground. If one character dies, the player can select one of the other characters in the battle. This continues until the third character dies and then the player is out. There are magic, tank, and ranged characters that all fight with different strengths and weaknesses. Each character has an arch enemy on the opposing faction. Depending on what characters enter the fight, you may or may not be matched up against your closest rival.
The two factions that fight within Land of Chaos are the forces of Hell and the forces of Nature. Both sides have set characters you can choose from. Unlike leveling up a character in a traditional MMO, players choose from a set list of characters to fight as a team. Players get three characters to start out before they enter each battle ground. If one character dies, the player can select one of the other characters in the battle. This continues until the third character dies and then the player is out. There are magic, tank, and ranged characters that all fight with different strengths and weaknesses. Each character has an arch enemy on the opposing faction. Depending on what characters enter the fight, you may or may not be matched up against your closest rival.