Post by Morreion on Mar 11, 2010 7:59:03 GMT -5
An early look at the Warhammer 40K MMO (Massively)
We've been hearing about a Warhammer 40k MMO for a very long time, beginning back in March of 2007. We also received some tantalizing general details back in April of 2008 -- It will have an RPG feel, there will be extensive gunplay, and all races important to Warhammer 40k lore will be included. Spring of 2008 continued the information train with several interviews here and there in which Vigil Games offered a few more details and assured fans that development was continuing.
After that, all was quiet again until April of this year, when a familiar name popped up on a list of release dates from THQ. Warhammer 40k MMO was given a 2012 release date -- subject to change, of course. Again, all was quiet after that, until now.
Yesterday, Kotaku received new concept art for the Warhammer 40k MMO, and while it's not exactly a completed game, it's a step in the right direction. The images include a nice look at character models and weaponry, so follow along after the jump to see for yourself.
After that, all was quiet again until April of this year, when a familiar name popped up on a list of release dates from THQ. Warhammer 40k MMO was given a 2012 release date -- subject to change, of course. Again, all was quiet after that, until now.
Yesterday, Kotaku received new concept art for the Warhammer 40k MMO, and while it's not exactly a completed game, it's a step in the right direction. The images include a nice look at character models and weaponry, so follow along after the jump to see for yourself.
Warhammer 40k MMO to be fully revealed this summer (Massively)
THQ plans to "fully unveil" Warhammer 40K this summer at E3. The Electronic Entertainment Expo will be at the Los Angeles Convention Center this year, from June 15th-17th, and if you were thinking of attending, this is a very good reason to hop off the fence.
Warhammer 40k devs on unusual pricing structure and WoW-killing (Massively)
Brian Farrell is the CEO and President of THQ, the company behind Warhammer 40k, and he has no desire to go after that title. "What we love about the Warhammer 40K MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves."
Farrell feels that there is plenty of room for more than one great title, particularly since the game is a completely different type of MMO. In addition to addressing the WoW question, Farrell also offered up some interesting information regarding the pricing structure for Warhammer 40k, indicating that it will vary depending on what part of the world you are playing in.
Farrell feels that there is plenty of room for more than one great title, particularly since the game is a completely different type of MMO. In addition to addressing the WoW question, Farrell also offered up some interesting information regarding the pricing structure for Warhammer 40k, indicating that it will vary depending on what part of the world you are playing in.
Five Things the Warhammer 40K MMO Needs to Get Right (MMORPG.com)
Overall, the number one issue plaguing MMOs like Nurgle Rot on a Sunday is the lack of fun gameplay. The grind still exists in MMOs and has slowly been getting more managable, but still remains a major barrier in breaking into the console audience who just want a few hours of fun. The Warhammer 40k MMO has a lot on its plate to choose from, it is a Chinese Buffet of lore. With that level of variety there are a lot of tough choices to make to appeal to every fan of the game.