How many here remember Gods & Heroes: Rome Rising? We're hoping most of you, as the highly-anticipated MMO was near completion before it was scrapped in 2007. Perpetual Entertainment, who was also developing the first incarnation of Star Trek Online at the time, officially shut its doors in 2008, presumably killing any chance that Gods & Heroes would see the light of day. Until today.
Heatwave Interactive has announced today that it has acquired the intellectual property rights and all assets for Gods & Heroes: Rome Rising to further production and pick up where Perpetual left off. We were able to sit down for a brief interview with Heatwave co-founder and CEO, Anthony Castoro, on this acquisition news. Keep reading after the jump for more information on Heatwave's plans for the game and more like it in the near future.
What specifically drew Heatwave to this particular title that has been dead for over two years?
Tim Schubert:
Gods & Heroes is a high quality project that was full of potential and therefore had a large enthusiastic following. We shared the players’ zeal for the Roman theme and innovative minions system and found it easy to imagine what the game could be. Gods & Heroes also presents an IP that can go beyond the game itself which suits our cross media strategies well. Financially, the cost of acquiring and finishing Gods & Heroes presented a very reasonable investment cost when compared to the revenue we expect it to bring. When you take these points and consider that we have the experience in house to confidently push it to release it makes a lot of sense to do the acquisition.