Post by Morreion on Feb 8, 2010 8:00:22 GMT -5
All the World's a Stage: A rose by any name (WoW.com)
This is a decent guide for coming up with an effective name. I tend to use the same half-dozen names in all the games that I play, and these names (with one exception) tend to be obscure so I don't have to worry about them being taken.
To me, a name has a certain vibe. I go for the vibe. It has to fit the setting, of course. And since naming is highly subjective, there is no real right or wrong, outside of asinine names that we see all too frequently.
It could be considered a small, fine point, but I've always been a stickler about naming my characters. I've been known to sit around for days, repeatedly rerolling and renaming the same character until something clicks just right. I just can't bring myself to play a character if the name doesn't line up. For better or for worse, we only have a few basic customizable options for our character, so the name tag provides the first hints about our character to other players.
If the first impression about your character is delivered by the name you've chosen, it becomes the most customizable aspect of your character. If you use one of the many mods that let you use a surname, then you'll even have two names to choose from. But, for the purposes of this article, let's just stick to the single word that everyone sees.
Take a look behind the jump, and let's discuss some tips for naming your character.
If the first impression about your character is delivered by the name you've chosen, it becomes the most customizable aspect of your character. If you use one of the many mods that let you use a surname, then you'll even have two names to choose from. But, for the purposes of this article, let's just stick to the single word that everyone sees.
Take a look behind the jump, and let's discuss some tips for naming your character.
1. Avoid names that draw from overplayed concepts, like "Death," "Rose," or "Night."
2. If you're going descriptive, aim for subtlety.
3. Make a name which humans can pronounce.
4. Lean on consonants for harsh character.
5. Count your syllables.
6. Avoid homage names.
2. If you're going descriptive, aim for subtlety.
3. Make a name which humans can pronounce.
4. Lean on consonants for harsh character.
5. Count your syllables.
6. Avoid homage names.
This is a decent guide for coming up with an effective name. I tend to use the same half-dozen names in all the games that I play, and these names (with one exception) tend to be obscure so I don't have to worry about them being taken.
To me, a name has a certain vibe. I go for the vibe. It has to fit the setting, of course. And since naming is highly subjective, there is no real right or wrong, outside of asinine names that we see all too frequently.