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Post by Morreion on Feb 4, 2010 7:53:21 GMT -5
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Post by Regolyth on Feb 4, 2010 9:43:17 GMT -5
I don't see what the problem is with the upper tiers. Everyone compliments on how well the first (and even second) tier is, but then how you "hit a wall" in tier four, or that they don't know what to do next. I don't get that. It's the same thing at T4 as T1. You queue for a scenario or go to the battlefield and kill people or take objectives.
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Post by EchoVamper on Feb 4, 2010 10:00:03 GMT -5
I"ve been poking around in there myself during the past month, making a few new characters and playing some of the older ones. Here are some observations:
1. Making a new character is fun in Warhammer. The new starter areas mesh well with the Chapter 1 and 2 public quests, with a reasonable progression of gear and skills.
2. Tier One scenarios can become old really quickly. The Level 10 twinks can become oppressive in those. I can deal with it because I am a veteran and already have some resources to apply to a leveling character, but it's bad news for a beginning player. Conclusion: The twinked out endless trial characters are overpowered. I wouldn't get rid of them but I'd tone them down.
3. Open RvR is pretty useless in Tier 1. There is a dearth of leadership. There is very little activity anywhere but Empire vs. Chaos lands. Most of the time is spent mindlessly zerging in the middle of nowhere, with no warband leadership, and half the players in scenarios.
4. Tier 2 is fun, especially Open RvR. There are a few developed leaders that know what they are doing. If you get one of those, then it is loads of fun. There is still that running around chasing your tale and the avoidance patterns as people port from realm to realm. But overall Tier 2 is Fun.
5. I have one character in Tier 3 now. I think it will work out to be really interesting, but I'm not going to comment. I just haven't been there long enough.
Warhammer is very leadership dependent. Warband leadership is paramount and Mythic should be doing everything they can to promote leaders and give them tools to do their job. Without them the game can become confusing, frustrating, and a waste of time. I usually know within about 10 minutes of login whether I will be able to have a reasonable experience in Tier 2 that day. Tier 1 is just a place I go to get to Tier 2.
Interestingly the flawed Open RvR and the "endless" twinks in Tier 1 drove me to explore PQs and Quests more thoroughly in Tier 1. I enjoyed it. There are some reasonably nice rewards out there if you are patient and willing to do the PQs a couple of times. Finding a group of people and collaborating until everyone has some reasonable drops can be a load of fun; better than standing around in the open spaces around New Emskrank mindlessly taunting each other and getting nowhere or getting your brains beat in by somebody's twinked out main character in Nordenwatch.
One more thing I wanted to say about Warhammer is that it really is not a bad game at all. It has flaws, and some of them are pretty major. But for some reason I have always had the sense that Warhammer was not totally lost...that it actually could be fixed. I still have that sense...but I also know that Mythic is not particularly adept at fixing things.
One characteristic of this current era of MMOs is the pattern of launch, then disappointment, then repair, then some stabilization. I think we are seeing that in several games: Warhammer, Vanguard, Age of Conan to name three. Aion is a little different animal. I wonder if perhaps the demands and expectations of today's player are so high that the chances of really "nailing" it at launch are becoming vanishingly small.
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Post by Oatik on Feb 9, 2010 20:14:54 GMT -5
I've recently resubbed to WAR, so Oatik, Oatem and some other miscreants will be running around shortly.
Good lord I'm running around clueless...I hate that.
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Post by Rakul on Feb 10, 2010 9:31:32 GMT -5
Don't make me smack you, Oatik.
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