Post by Morreion on Dec 22, 2009 8:39:57 GMT -5
RoleCraft: A Roleplayer's Christmas Wish List (Warcry)
Check out the rest of the list, including a favorite of mine:
Hidden / Player-named Classes
Roleplayers are the type of people to push the limits of their favorite MMORPGs, to stretch the boundaries of the game far beyond what the developers envisioned. Having set character classes is both a bonus and a hindrance for roleplayers, at it gives us a quick and easy reference point to start at, while it also tends to confine what they can do with their characters. What's needed is the simple option for choice here, in the way of being able to toggle a character's class on and off as seen by other players.
For example, take a burglar or roguish type character. Those who wish to RP their characters as being the nefarious type should go right on doing so. However, there should be an option to remove the character class from public display for those players who want to disguise their scoundrels with something more socially acceptable, or with nothing at all.
I once played an elf rogue who only performed his roguish activities under the guise of being a cartographer. Roleplaying him this way was no problem for me, but always in the back of my mind, I knew that his class was highly visible to every player in game, which muted the cartographer RP to them. A simple 'Show/Hide Character Class' option would indeed be a wonderful thing.
Roleplayers are the type of people to push the limits of their favorite MMORPGs, to stretch the boundaries of the game far beyond what the developers envisioned. Having set character classes is both a bonus and a hindrance for roleplayers, at it gives us a quick and easy reference point to start at, while it also tends to confine what they can do with their characters. What's needed is the simple option for choice here, in the way of being able to toggle a character's class on and off as seen by other players.
For example, take a burglar or roguish type character. Those who wish to RP their characters as being the nefarious type should go right on doing so. However, there should be an option to remove the character class from public display for those players who want to disguise their scoundrels with something more socially acceptable, or with nothing at all.
I once played an elf rogue who only performed his roguish activities under the guise of being a cartographer. Roleplaying him this way was no problem for me, but always in the back of my mind, I knew that his class was highly visible to every player in game, which muted the cartographer RP to them. A simple 'Show/Hide Character Class' option would indeed be a wonderful thing.
Check out the rest of the list, including a favorite of mine:
Skill-based Open World System
This one is a tribute to Ultima Online. Having a skill-based system (versus a level-based system) would eliminate the restricting affair of having every character be obligatorily skilled in some form of martial art. Players could take on more profitable and longer living careers, such as traveling merchants and innkeepers. Hiring a bodyguard, or setting up full merchant caravans, would I think make for very RP-conducive environments...
Ultima Online is still the best MMORPG I know of that allows players to play non-warrior types as their primary class, and one of the many reasons the RP there is so good. Note that the game is now twelve years old and still alive and well, yet MMORPGs have shut down that only hit the three, four, and five year mark. Maybe there's a big message here?
This one is a tribute to Ultima Online. Having a skill-based system (versus a level-based system) would eliminate the restricting affair of having every character be obligatorily skilled in some form of martial art. Players could take on more profitable and longer living careers, such as traveling merchants and innkeepers. Hiring a bodyguard, or setting up full merchant caravans, would I think make for very RP-conducive environments...
Ultima Online is still the best MMORPG I know of that allows players to play non-warrior types as their primary class, and one of the many reasons the RP there is so good. Note that the game is now twelve years old and still alive and well, yet MMORPGs have shut down that only hit the three, four, and five year mark. Maybe there's a big message here?