Post by Morreion on Oct 23, 2009 9:27:20 GMT -5
Death Penalty and its decline.
A continued discussion of this post is here.
I'm sympathetic to the author. When the death penalty is trivial, what's the point? No risk, no enjoyment of gain for me. One can argue about the severity of a death penalty, but when in a game people use death as a method of travel, that's a sign that things may be out of whack
No, permadeath isn't what I'm looking for, just consequences that add something called 'excitement' to a game.
Add the decline of the death penalty to the list of reasons why game-hopping is easy to do. No real reason to stick around if nothing is earned.
In all the games I have played which is a long list, and over the past 6 or so years I have noticed a disturbing trend in terms of death, back in the early days if you died you almost always lost something of value, exp, money in your pocket, items off your back, your mount or a combination of the above, the point was that death hurt, as a result any time anyone went into combat, they knew fine well what the cost was going to be if they lost, or won.Games were emotional experiences, walking through that forest you know is close to enemy territory takes on a whole new live when you know that if your found you could lose the shirt off your back, as a result all of your senses are heightened, you have total focus on the game and every little noise coming from it, today they call it total emersion and its true you were totally sucked into the game, aware of every little thing moving, and when you finally and inevitably got pulled into combat, every muscle in your body would be bouncing as your brain dumped a bucket load of adrenaline into your system to cope with the coming battle.
I know that all sounds a bit dramatic, but it's all true, when death has a penalty, the above is only a fraction of the emotional roller coaster that your body and mind would go through while in combat.
I know that all sounds a bit dramatic, but it's all true, when death has a penalty, the above is only a fraction of the emotional roller coaster that your body and mind would go through while in combat.
A continued discussion of this post is here.
I'm sympathetic to the author. When the death penalty is trivial, what's the point? No risk, no enjoyment of gain for me. One can argue about the severity of a death penalty, but when in a game people use death as a method of travel, that's a sign that things may be out of whack
No, permadeath isn't what I'm looking for, just consequences that add something called 'excitement' to a game.
Add the decline of the death penalty to the list of reasons why game-hopping is easy to do. No real reason to stick around if nothing is earned.