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Post by Morreion on Dec 8, 2008 15:44:40 GMT -5
...sitting around for a story from a game you haven't played in a long time? I've got a couple of them. It's sort of bugging me. Do I remember enough about the game world to do a reasonable job? Should I try to change the story setting into something I'm playing now? Does it make any sense to write about characters that no one will remember- or that the players playing the characters will not read? Do I have enough to worry about? Sheesh! You'd think I'd have enough to do finishing up the stuff I'm working on now
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Jaema
Getting There
Posts: 137
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Post by Jaema on Dec 11, 2008 16:03:20 GMT -5
It's something I ponder now and then too. The gaming worlds seem to inspire story writing but then I worry that the stories are not interesting to those who never played there, or are not still in that world. I go back and forth. Part of me wants to say write a good story and it doesn't matter if the reader ever 'lived' in that world too. Then again, there is that injunction about knowing your audience. Authors who write sequels, I know, often take great pains to assert that the 2nd or 3rd book can stand on its own. And I think, that's a bit of what we're talking about here. Can our story stand on it's own without the crutch of a reader who also has a character in that world right then. If you're simmering with a story, I say write it
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Post by Morreion on Dec 11, 2008 18:23:38 GMT -5
I'm going to try to do that!
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