Post by Morreion on Aug 8, 2015 14:40:22 GMT -5
Worlds Adrift official site
A probable future for the MMO: Worlds Adrift and Improbable tech (PC Gamer)
Bossa Studios is embarking on what many would regard as the holy grail of MMOs: basically, a truly persistent world where every player – not just those on a specific server, but every single player – can change the world in ways every other player will see. This won’t occur in a fashion hard-baked by the studio in order to allow branching narrational paths, for example, but to literally everything in the game world, down to the placement of rocks.
To demonstrate his point about “every thing being its own entity”, Olifiers offers an anecdote. Worlds Adrift is about exploring a fractured planet, and to do so players can build bigger and better airships. These airships are built from resources discoverable throughout the world, and each constructed component – indeed, every single ‘thing’ in the game world – is an object at the mercy of physics.
Engaged in a heated airship duel during a recent playtest, one of two engines on a playtester’s airship was blown off. As the engine plummeted, the weight of the second engine caused the airship to travel lopsided, dramatically impacting the team’s ability to shoot straight.
“All the players on that ship went to push the remaining engine overboard in order to straighten the ship, but they had built a ship where the walls were too high, so they couldn’t roll the engine off,” Olifiers recalls. “So they had to point their own cannons at the walls and blow them off, in order to make room to push the engine off.”
Later on, another player might happen upon the spillage of this encounter. She might not know what happened or when it had occurred – or even that it was the result of a showdown – but that’s the beauty of a persistent world.
Worlds Adrift is set in the aftermath of a global catastrophe. Thanks to the mistakes of an ancient civilisation, and its exploitation of a mineral with floating properties, the planet has broken apart. The sandbox, which is made of procedurally generated floating islands, has no prescribed goal other than for players to explore the shards of the planet – preferably with friends – in order to piece together what has happened, assuming you care.
Worlds Adrift will let you be a nomad of the skies (MOP)
Imagine that you’re a nomad of the skies, constructing and sailing your airship to nearby floating islands in search of rare crafting materials. Imagine that everything around you reacts to physics, allowing you to traverse and manipulate the game world in believable ways. Throw in a dash of cel-shaded charm, and you’ll have the upcoming Worlds Adrift.
Worlds Adrift has been in development for a few months with the goal of making a shared multiplayer environment that “lives and breathes.” While there won’t be quests or NPCs, there will be grappling hooks, crossbows, and engrossing atmosphere. The team is opening up the project to take in suggestions so that players can help steer the course of Worlds Adrift’s development.
Worlds Adrift procedurally generates ‘amazing’ islands (MOP)
Just because Worlds Adrift’s islands will be procedurally generated doesn’t mean that they will be dull and featureless. On the contrary, a new dev diary claims that the system can already generate “truly amazing” floating islands that are chock-full of vistas and resources.
The diary said that the team is working on creating biome-specific islands that are explorable on the outside as well as in their caves and underneath: “Our goal is to make use of every area of the islands. Once your crew has landed and set up camp it’s up to you to delegate tasks, sending people out to chop down trees, spelunking for treasures and precious metals, or exploring the mysterious ruins — all the while being wary of other crews or any wildlife you come across.”
Here’s how you build your airship in Worlds Adrift (MOP)
If you’re curious about building your own airship in indie sandbox MMO Worlds Adrift, look no further than the latest dev blog. You’ll need to find a good spot for a ship yard and then construct your hull frame. After that you’ll build a crafting station which will in turn produce ship parts. These parts are added to the hull in a freeform manner and can be done cooperatively with your friends.
The blog barely scratches “the surface of shipbuilding and all its associated decisions,” the developers say. You’ll need to take materials, weight, stats, and positioning into account, and you’ll have to mind your surroundings in order to avoid construction mishaps like the one pictured in the blog!
Worlds Adrift team shows off gliders, cameras, and more (MOP)
The new stuff includes a pretty sweet glider that can be used in tandem with the game’s grappling hook to travel over and around all of the floating islands. Also new is an in-game camera which, when equipped, captures all of your memorable moments. You can even craft picture frames to display your handiwork if you’re feeling really frisky. Finally, the team worked on ship horns and lamps.