Post by Morreion on Jan 28, 2015 19:16:28 GMT -5
Making music together: An interview with Anthymn (Massively)
Why base an MMO around music? Do you see that as a hard sell to potential players?
Anthymn's story unfolds across the continent of Chora which is divided into eight diverse musical provinces. Because they are unable to overcome their cultural differences, these incredibly powerful Maestros have ignited a war against each other in hopes of proving whose style should rein. So when you begin basing a game around that sort of setting there isn't much choice but to support musical interaction between players.
Though we have a very broad demographic, Anthymn's design has always revolved around one thing: having fun together! From day one we knew every point of musical interaction both inside and out of combat had to be for the MMO player, not experienced musicians with a deep technical knowledge base. However, those who happen to have musical talent will be able to collaborate together and create powerful Warsongs.
Music MMO Anthymn rebrands and preps Kickstarter campaign )Massively)
The title has rebranded itself as Maestros of the Anthymn, and according to its Facebook page, it is getting ready to make the case for crowdfunding. "To all of our amazing friends and fans -- we are proud to formally announce the name of our upcoming Kickstarter project," String Theory posted. "Welcome to Maestros of the Anthymn, a groundbreaking episodic adventure of song, sword, and sorcery for PC and Mac. Stay tuned later today for our big update on the game, our vision and what's next for the Kickstarter launch plans!"
Maestros of the Anthymn is definitely still an MMO (Massively)
The developers also posted an in-depth Facebook introduction on Wednesday. "What we believe makes Maestros of the Anthymn (MotA) so unique is the way in which sound and music are used in game," writes String Theory. "There's a ton of game design philosophies and methodologies out there but no matter what feature or mechanic we're crafting, we begin with the same vital question. What does it sound like? Building from a foundation of sound design has allowed us to breathe an emotional resonance into every part of MotA, from the way our mountain ranges are shaped to the revolutionary 'call and response' musical combat system. This is going to be something truly special and worth your attention come January 15th" -- which just happpens to be when the new launch trailer and Kickstarter arrive.
Maestros of the Anthymn begins its Kickstarter campaign (Massively)
Will the melody be with Maestros of the Anthymn this time around? The rebranded music-based game has launched a new campaign to fund the development of its launch episode, "Dark Tide."
The team previously told Massively that the episodic game will hopefully lead into a full-featured MMO. According to the project's new Kickstarter page, "One of the biggest drivers for all of us at the studio is knowing that one day we might have players creating, sharing and wielding music in hopes of completing The Anthymn."
The story will follow a musical genius who uses his talents to reunite a country shattered by civil war. String Theory Creative Director Riley McDougall says that this game will use music in a whole new way: "Beat-matching music games are fun, but what if you could literally mold the world around you, solve puzzles and conquer impossible enemies through creating and wielding music itself?"
Maestros of the Anthymn is looking to raise $200,000 CAD in pledges over the next month. The team has future plans to create three more episodes to make up the game's first season, as well as a story for four seasons past that. Each episode will contain sandbox, cinematic, and puzzle elements.
Maestros of the Anthymn (Kickstarter)