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Post by Laethaka on Jan 25, 2015 11:29:22 GMT -5
started playing this yesterday. It's kind of a response to the CoD/Battlefield games in that it starts very similar but goes off in a radically different direction. At least, so I've been told...
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Post by Regolyth on Feb 4, 2015 10:51:17 GMT -5
I'm not really seeing the different direction. It looks like it has more of a story than other FPS games, but I don't see anything that jumps out at me as incredibly different. On a side note, does anyone else get annoyed in having to put in your birthday when logging into to view trailers on a lot of these sites? Does anyone really think that deters someone too young to view the video from actually watching it? Are they too honest, or is it too smart, to just put in a fake date? Sorry for the short rant...
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Post by Morreion on Feb 4, 2015 17:24:56 GMT -5
That bugs the heck out of me!
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Post by Laethaka on Feb 9, 2015 12:26:36 GMT -5
yea and I'm sure 97% of people have January 1 as their birthday on those haha I played through Spec Ops twice. The gameplay kinda sucked, especially on the Ultra difficulty that unlocks after you beat it on Hard where you have less HP than the hundreds of laser-accurate AIs. But the story is really clever and absorbing. There's a thousand little details goading and insulting and accusing the player's decisions that are impossible to describe well. Walker (the player char) and his team slowly get increasingly lost, frantic, and corrupt, and the devs put a lot of work into the gradual character voice/art changes that happen as you play through. The pacing was my favorite part of the game- most dark story games would just have some decisive point 'OKAY EVERYTHING IS BAD NOW'. And the context of it all makes for powerful insight into CoD/Battlefield/etc By the end of the story, you've accidentally massacred a camp of civilians with white phosphorus, slaughtered tons of (possibly?) rogue American infantry, been tricked/goaded into wantonly destroying tons of resources and property, etc. After a while, it's impossible to see Walker ever coming back from this intact and you, the player, start making evil choices because what the hell. Most of the story, you're convinced that your actions have been made necessary by stiff opposition from Konrad, a rogue American commander you were sent in to find. But in the end, you find that Konrad was only ever Walker's psychological projection of his own guilt. Walker pursues his projection to its end, either by allowing "Konrad" to kill him(self), thereby using the projection to punish himself, or Walker can kill "Konrad", sealing himself in a world of denial by vindicating his reality and blaming someone else.
The surprise, music, and pressure of the ending sequence make it one of my most memorable gaming experiences:
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