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Post by Morreion on Aug 12, 2014 16:21:58 GMT -5
The Soapbox: Developers build MMOs backward (Massively)I propose that if developers would start building a game's endgame first, we would be looking at a very different kind of game, a more enjoyable game. If a game is intended to be played for months, then developers should spend the most time on the content that players will spend the most time on. It's only logical to me. However, if you ask most developers they will likely tell you that the most expensive or time-consuming part of the game is the leveling process. Why is that?
...In fact, whatever the endgame is, if developers would focus on that, then developers would then be able to train players better during the leveling-process. There would be no guessing at what the important abilities would be because developers will know that. For instance, if players have to learn how to use a lot of crowd-control abilities because they're used nearly all time in endgame PvP, developers can create level scenarios that encourage or force players to use CC.
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Post by Regolyth on Aug 14, 2014 13:13:06 GMT -5
What a great idea! Seriously, someone needs to give this a try. Almost every MMO I have ever played, the starting areas are great! They're very indepth, well thought out and fun. Of course, we know this. We've all experienced it. Think of it in terms of a novel. A writer, from what I understand and in most cases, starts with the ending of the story, then builds from there. They have this great ending, then wireframe a story before it, then fill in the gaps. Why wouldn't this same approach work for gaming? It is a story after all, just in a different medium.
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