'Why the second half of 2014 will be awesome for MMOs'
Jul 29, 2014 17:02:37 GMT -5
Regolyth likes this
Post by Morreion on Jul 29, 2014 17:02:37 GMT -5
Perfect Ten: Why the second half of 2014 will be awesome for MMOs (Massively)
1. Seeing Landmark fleshed-out into a full game
Right now Landmark is a functional puzzle with many core pieces still missing, such as the fighty side of the game. That's slated to change quickly over the next few months, as the team has promised to work hard to make this title feature complete. I know that I've been holding off on playing it until it became something more than a building simulator, and I suspect others are waiting as I am. The Landmark we play at the end of 2014 will be light-years beyond the sketchy framework that we saw at the beginning, and that makes me excited.
3. Witnessing the titanic Destiny make or break history
Combine a huge built-in Halo fanbase, the high-quality work of Bungie, a multi-platform release, and a reportedly sizable budget, and you're going to have a video game extravaganza unlike few you've ever seen. Whether or not Destiny is up your alley or is even a "proper" MMO, it's hard to deny that this release is set to absolutely dominate September. I'm betting that more than a few of you console fans will be on hand to witness it as it goes live.
6. Hopping on board for ArcheAge's launch
Sandbox fans have scads of promising titles heading their way, but perhaps the biggest and most immediate is ArcheAge. What's terrific here is that ArcheAge is a proven product in several regions with years of live development under its belt, so what we'll be getting in North America will have an advantage over most baby MMOs. I don't know whether to gush over its looks or over the kajillion activities that you can choose to do, but I do know that I'm going to be there on day one.
I dunno, I was interested in ArcheAge years ago, but not so much now (guys in plate armor with swords in race cars? WTF? Mandatory PvP?)...I'm thinking 2015 will be better for me (assuming a few sandboxes release by then).
1. Seeing Landmark fleshed-out into a full game
Right now Landmark is a functional puzzle with many core pieces still missing, such as the fighty side of the game. That's slated to change quickly over the next few months, as the team has promised to work hard to make this title feature complete. I know that I've been holding off on playing it until it became something more than a building simulator, and I suspect others are waiting as I am. The Landmark we play at the end of 2014 will be light-years beyond the sketchy framework that we saw at the beginning, and that makes me excited.
3. Witnessing the titanic Destiny make or break history
Combine a huge built-in Halo fanbase, the high-quality work of Bungie, a multi-platform release, and a reportedly sizable budget, and you're going to have a video game extravaganza unlike few you've ever seen. Whether or not Destiny is up your alley or is even a "proper" MMO, it's hard to deny that this release is set to absolutely dominate September. I'm betting that more than a few of you console fans will be on hand to witness it as it goes live.
6. Hopping on board for ArcheAge's launch
Sandbox fans have scads of promising titles heading their way, but perhaps the biggest and most immediate is ArcheAge. What's terrific here is that ArcheAge is a proven product in several regions with years of live development under its belt, so what we'll be getting in North America will have an advantage over most baby MMOs. I don't know whether to gush over its looks or over the kajillion activities that you can choose to do, but I do know that I'm going to be there on day one.
I dunno, I was interested in ArcheAge years ago, but not so much now (guys in plate armor with swords in race cars? WTF? Mandatory PvP?)...I'm thinking 2015 will be better for me (assuming a few sandboxes release by then).