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Post by Morreion on May 30, 2014 17:58:23 GMT -5
The Best MMO Mechanic: People (Keen & Graev)The worlds we played in were dangerous and unforgiving places. We used to huddle around light sources in the middle of camps so that we could see at night and at least know that death was coming. Finding another player evoked almost this ‘I want to hold on to you for safety and follow you just because…’ kind’a feeling.
Grouping with others usually increased your chances of survival. It may have decreased your experience per kill or slowed you down, but even the chance of dying once wasn’t worth it. Grouping meant you could do and see more amazing things. Solo play was incredibly effective, but grouping gave options.
People used to talk in groups. That annoying thing in the bottom left corner of the screen with all the words in it — we used that to communicate. Over days, weeks, and months of grouping people gained real reputations. We knew the people on our server. Tim the Enchanter was a day trader; Marvin the Wizard was a veterinarian; Doug the Necromancer was in middle-school. We discussed the world, each other, and built relationships.
...People. People are a mechanic I want to see more of in MMORPGs. I want that human interaction. I want the unpredictability. Other people are the truest form of ‘dynamic gameplay’ we will ever see. People are the greatest tool a developer can use to leverage the world they’ve created. In the end, I don’t care how it’s done. Old school or new, I just want the results.
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Post by Regolyth on Jun 14, 2014 13:31:05 GMT -5
I like this. This is very true.
Here is a comment from the opposite realm of thought.
And another good comment.
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Post by Morreion on Jun 14, 2014 16:37:40 GMT -5
That last quoted comment was mine, Rego!
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Post by Regolyth on Jun 17, 2014 13:54:56 GMT -5
Wait, it was? I missed that. LOL
Good comment!
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