Post by Morreion on Nov 22, 2013 10:23:07 GMT -5
TUG offers your own private island with your rules (Massively)
In Nerd Kingdom's The Untitled Game (TUG), the focus is on complete freedom. One of those freedoms is the ability for anyone to make his or her own server in the form of a floating island with any rules.
Official servers are broken into two categories: Survival, where your items are not safe, and Adventure, which follows more of a traditional RPG/MMO ruleset. But in the private servers, your floating islands will be yours to do with as you please.
TUG is currently still in its Kickstarter campaign with 9 days and around $75,000 to go before the project is funded.
TUG tackles sexiness and diversity (Massively)
Some servers will allow users only basic inputs on their Seed's appearance, like gender and skin color, and will automatically assign the rest. All Seed's appearances, regardless of initial input, will grow and change over time as they age. Players will also be able to directly affect their Seed's look with hairstyle changes, tattoos, and other mysterious alterations.
Some Assembly Required: TUG interview reveals the true nature of Soylent Green (Massively)
You also state, "By excavating, studying, or deciphering these mysterious items, you'll be able to slowly start piecing together the backstory of the world of TUG... and all its secrets." With the focus on learning through exploration, will players have something akin to a lore book that records their personal discoveries for ease of future reference? If so, can they then record their own thoughts, impressions, and postulations in this journal as well?
Of course; players will be able to create their own books, and they can fill them with whatever they want. On an adventure server, which plays out to be a bit more friendly and non-combative, books are something personal that a player can use as a reference or a document to place in his or her own home libraries with other studies of animal or plant behaviors. But on survival server, when a player is struck down and his items are lost, it can be an untold story of another traveler by another player. This is only one form of playable tool for the players in TUG, and its applications are at the direction of the users. If we were to tell them how to use that book, it would be the end of what makes a sandbox so amazing.
TUG puts out the call for fan-made music (Massively)
Currently the team at Nerd Kingdom is gauging interest in the idea, which would play a random selection of fan-made music on the game's menu screen. The piece played would include the composer's name, the title, and a link to where more of the composer's music could be found. It's not payment, but if you think you'd benefit from the exposure, feel free to take a look and express your interest.
TUG alpha moves closer to multiplayer, terraforming (Massively)
If everything goes smoothly, TUG alpha testers can look forward to playing together in creative mode in two patch cycles. Additionally, devs are "working on a host of fancy terrain modification tools, which will include things like chiseling, sculpting, odd shape blocks, etc." that will help TUG to lose that cube-only feeling.
TUG prepares Survival Games servers (Massively)
The Survival Games servers are a prelude to TUG's survival mode in which players are thrown onto a map and challenged to be the last man or woman standing. In addition to straight-up combat, these maps contain enemy NPCs and crafting resources. The shrewd survivalist might be able to fashion a weapon or trap on the fly to help gain an edge.
As players engage in the Survival Games, the TUG team will be changing the rules constantly and allowing players to implement their own mods in order to develop the best final product.
New TUG video gives lesson in physics and crafting (Massively)
If you dropped a ton of rocks and a ton of feathers from the top of Nerd Kingdom's office, which would hit the ground first? It doesn't matter; the fun is in watching them fall! And you can watch a variety of things falling in TUG's newest video, from stools to rocks to torches -- even trees! The video gives a visual lesson on the physics of the world, with items rotating naturally in the air then bouncing and rolling around once they hit the ground or each other. Add to that some horizontal velocity as things are hurled through the air and the whole things feels very organic.
TUG begins building networking and third-person models (Massively)
TUG is a game with big goals and a small start, but that's just more stuff for it to work up to over time. The latest update for the game's backers shows how far the game has already come even in its early stage, though, with the game already beginning to build upon and improve its overall infrastructure. The latest update highlights that third-person models are now partly in place, with first-person animations and some third-person animations working correctly.
The game's networking is also in place, but at the moment it's only a bare-bones implementation; players can host servers but no central server architecture yet exists. The update warns that it's also largely untested, since that is part of what the testing environment exists to facilitate. There's also new biomes, new crafting, and physics -- a far cry from the initial exploration demo...