Post by Morreion on Jan 18, 2013 17:13:21 GMT -5
Grimlands Official Site
Features at a glance:
*Exciting mix of third-person shooter and MMO
*Keyword sandbox: You can explore the massive world right from the beginning and you follow your own path.
*Flexible skill system: Only skills that the character actually uses level up.
*Comprehensive crafting system: Diverse setting opportunities allow the creation of unique weapons, ammunition, and modifications.
*Player controlled economy: Only players can create the best items which can then be traded directly with other players or in the auction house. Demand determines the price.
*PvP: Open PvP battles in which everyone fights each other or conquers certain objectives with their clan in order to secure bonuses.
*Clan system: Players join together in clans. Numerous clans can band together to form an alliance. Clans can level up in order to unlock certain advantages.
*Numerous dungeons that can be explored with quickly found fellow players thanks to the intuitive Looking For Group tool.
GDC Online 2012: Gamigo showcases Otherland and Grimlands (Massively)
...Meanwhile, Grimlands has been coming along nicely, having been in development for about five years by Drago Entertainment. The setting is post-apocalyptic, as a nuclear disaster has been triggered in the midwest United States from a series of devastating earthquakes. It's a combination of RPG and FPS combat in a seamless, multiplayer world. All items in the world are essentially player-crafted, which falls in line with the central storyline.
Combat is skill-based, and there are a range of skills to work on, from basic weapon skills to more refined skills like the ability to move without making a lot of noise. Skills do degrade over time, so just as in the real world, if you fail to practice, you will get rusty. The actual combat is taken from the pages of the FPS genre, so players will need to focus their shots on certain target areas, like the head, body, arms, etc.
Grimlands Previews: First Look Preview (MMORPG.com)
Recently we attended Gamigo's own convention in Hamburg, Germany and while there we got our hands on Drago Entertainment's Grimlands, a post-apocalyptic tour de force that you just might want to make room for on your most anticipated list.
At its core, this is a hybrid sandbox/questing MMORPG, which will be reminiscent of games such as Darkfall and Fallen Earth. Taking a blank slate of a character, you travel through the wilderness, making your own adventures, whilst having the safety nets of dev-directed missions to direct you through the experience if you so choose.
Like other post-nuclear games, Drago Entertainment takes apparent nods from Ultima Online progression system, albeit without an overarching cap of what can be learnt. This means that specialising in certain areas will be key early on, but with enough time a player could be a jack-of-all-trades badass.
Grimlands First Look from gamescom 2011 (Ten Ton Hammer)
Games like Star Wars Galaxies and Age of Conan have taken a stab at making player-created cities as cool as it sounds in concept, but in Grimlands, such cities are at the core of the game. Mathaüs explained that the game would only have a few NPC outposts that function primarily as mission hubs, so it will be up to players to populate, develop, defend and run a limited number of city sites. Structures such as hospitals and retail stores can be built and upgraded through resource gathering and teamwork, but the highest quality settlements must, of course, be carefully defended.
Grimlands closed beta features new dungeons, crafting revamp, and more (Massively)
What's better than a post-apocalyptic online shooter? How about a post-apocalyptic online shooter that you don't have to pay for? Free-to-play publisher gamigo is hoping you'll feel that way about Grimlands, which heads to closed beta this week to focus test "technical details such as server stability, optimization of the network code, and new features."