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Post by Morreion on Aug 5, 2011 11:40:23 GMT -5
All the World's a Stage: What's a good story? (WoW Insider)I'm a huge fan of choice in roleplay. (I blame Ghostcrawler's ongoing crusade to bring more choice into the game.) I often think of roleplay as being a series of choices. As I step up to each conflict ("Do I kiss her, or let her walk out of the bar?") , then I get to roll through my character's thoughts. The choice I make, therefore, expresses the story of my character.
When you consider a "good story," evaluate whether your character had any choices to be made. Waking up in the morning to find Sindragosa has swallowed you whole ... isn't really a choice. (I suppose "Do I scream or not?" is a sort of choice, but I think by the time you're being digested by an undead dragon, self-determination is no longer a factor.)
Again, admittedly, I'm talking mostly in terms of termination of a character. But when I hear of a character who's died, I try and figure out if the player had any choices to make. If not, then it's probably not a good story.
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