Post by Morreion on Feb 4, 2011 11:21:23 GMT -5
Storyboard: Archetype discussion -- the Soldier (Massively)
If there's a single word that sums up the archetype, it would be duty. A soldier will be ordered to walk into the line of fire and save as many people as he can, and he'll do it -- not because he wants to, but because he has his orders and that's what he needs to do.
Storyboard: Archetype discussion - the Rogue (Massively)
A true rogue lives by his own rules and often creates interesting roleplaying situations just by being around. Not only do characters have to convince him to stick around, but he has to bring something useful to a group. Usually that's in the form of both connections and a willingness to go outside the boundaries of socially acceptable methods.
Storyboard: Archetype discussion - the Scholar (Massively)
Birds have to fly, fish have to swim, and the scholar has to know. What she knows is almost secondary to that overwhelming urge to find something out, to glean just a little bit more knowledge, even if she later finds she was happier not knowing.
Storyboard: Archetype discussion -- the Paladin (Massively)
A paladin might be religious, but she might not have ever really given much thought to metaphysical concerns. She might be a warrior, but she might just as easily be a frail and bookish sort. And she might come from privilege or poverty or anywhere in between. None of those aspects informs a paladin. What makes a paladin is a code of honor and a dedication to measuring her worth in the number of lives she saves.
Storyboard: Archetype discussion - the Errant (Massively)
An errant follows one goal, and he follows it absolutely. That alone isn't so unusual -- all characters have goals -- but the errant has honed a skillset specifically for fulfilling that goal, and there's no ambiguity about when he will be done.
If there's a single word that sums up the archetype, it would be duty. A soldier will be ordered to walk into the line of fire and save as many people as he can, and he'll do it -- not because he wants to, but because he has his orders and that's what he needs to do.
Storyboard: Archetype discussion - the Rogue (Massively)
A true rogue lives by his own rules and often creates interesting roleplaying situations just by being around. Not only do characters have to convince him to stick around, but he has to bring something useful to a group. Usually that's in the form of both connections and a willingness to go outside the boundaries of socially acceptable methods.
Storyboard: Archetype discussion - the Scholar (Massively)
Birds have to fly, fish have to swim, and the scholar has to know. What she knows is almost secondary to that overwhelming urge to find something out, to glean just a little bit more knowledge, even if she later finds she was happier not knowing.
Storyboard: Archetype discussion -- the Paladin (Massively)
A paladin might be religious, but she might not have ever really given much thought to metaphysical concerns. She might be a warrior, but she might just as easily be a frail and bookish sort. And she might come from privilege or poverty or anywhere in between. None of those aspects informs a paladin. What makes a paladin is a code of honor and a dedication to measuring her worth in the number of lives she saves.
Storyboard: Archetype discussion - the Errant (Massively)
An errant follows one goal, and he follows it absolutely. That alone isn't so unusual -- all characters have goals -- but the errant has honed a skillset specifically for fulfilling that goal, and there's no ambiguity about when he will be done.