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Post by Oatik on Jan 18, 2011 23:44:01 GMT -5
Community what if they don't build it but we come anyway? What I'm saying is you don't need to /sit or /emote or /dance, that is doesn't matter if everyone can solo to the level cap or you have forced grouping to complete a quest. It doesn't matter if everything is instanced or you have to spawn camp for 7 days.
Communities are build on people playing the game and playing it at the same time and playing it long enough for you to get to know your neighbor. Get in the game and start being social, who cares what the developers want you to do or how they think you should play. Open up the Inn of Epic Role Play and tell everyone about it in game, then tell everyone about it on the forums. Strike up conversations with strangers, make 5 alts and join 5 different guilds.
What I'm saying is there are people out there just like you and this is what they want, you just need to let them find you and as my wife says "sink or drown" which really aren't very good options...so never mind that.
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Post by Rakul on Jan 19, 2011 7:05:00 GMT -5
Agree! But, I still don't get why MMO companies don't realize that for the long-term... it's about a solid community.
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Post by Morreion on Jan 19, 2011 8:52:22 GMT -5
Good essay, Oat!
I'm convinced that MMO companies are passing up on community-building mechanisms and extras that add to the uniqueness of one's character and 'fluff' activities at their peril. All of these post-WoW soloable games seem to last on the radar screen for 3 months and then they shrink for good. There's a connection there, devs.
I hope that going F2P doesn't mask this trend, because then we're stuck with substandard games.
Have to agree though, pick a game you like and go out and help build a community- fight the good fight!
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Kelryck
New Member
A Wandering Skald
Posts: 29
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Post by Kelryck on Apr 16, 2012 16:44:01 GMT -5
Communities are hard work to maintain... kind of like herding cats. I think many of the big companies prefer lots of little self centered communities of gamers they don't have to keep track of or support instead of the bigger "world wide" communities like we used to have in DAOC, especially on the RP servers. I still remember going out on patrol on realm defense nights as a young healer (level wise) and I got SO excited the first time I could rez a level 50 character when I hit 36th myself.
The nights of 400 people with a common purpose of invasion or preventing an invasion... WOOT, and then bragging about it (or cursing it) on the boards the next day.
I miss those days!
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Post by Morreion on Apr 16, 2012 18:08:48 GMT -5
Me too, Kelryck!
Everywhere I see players saying, 'I don't have time for that now'. Solo-centric games make that a self-fulfilling prophecy.
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Post by Loendal on Apr 19, 2012 22:12:50 GMT -5
I think it's more the attitude of the players. Even in games like APB; if you aren't the absolute best with your weapon or know your role to the most infinite degree you suck. You can and will be removed, bitched at or spurned by the elitists.
It was this way in DAOC RvR and even LOTRO's Monster Play. Where there is competition, you are not allowed to be less then superb. It holds true in PvE quite often as well. I was scolded regularly when amongst strangers for using my DD or even my DOT when I wasn't supposed to.
Why encourage community when you don't have to?
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Post by Morreion on Apr 20, 2012 17:01:02 GMT -5
I remember a couple guilds in DAoC with that attitude, which I didn't like. I also remember people who were very encouraging towards less-than-superb RvR players that they would group with- Brelit and Tebias, for instance. Not to say that this elitist attitude wasn't around then, but I think it's gotten worse as the years have passed. Many people now are extremely impatient and shun PUGs like the plague. I think part of this has to do with millions of players who have brought FPS type attitudes to MMOs since WoW opened the floodgates.
Overall, I see what happened to the pen and paper D&D experience happening with MMOs. In the early days, the playerbase was almost a cult following and had more of a certain 'we're in this together' attitude. After mass popularity hits, millions of people who know nothing of the traditions of the old school players bring a watered down version of community to something that suddenly isn't special anymore. Popularity may have brought more negatives than positives.
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