Post by Morreion on Dec 3, 2010 10:39:41 GMT -5
Homefront official site
Homefront (Wikipedia)
Homefront is an upcoming first-person shooter video game developed by Kaos Studios and published by THQ...Homefront is set in a near future America in 2027 when a now-nuclear armed Korean People's Army invades the USA. The game is written by John Milius, who co-wrote Apocalypse Now and wrote Red Dawn. The beginning gameplay is reportedly set in Montrose, Colorado.
One of the major portions of the story arc is built around not only the growth of the North Korean forces over the years leading to the year 2027 (the year in which the game takes place), but also the economic downfall of the United States of America, and the unrest that seems to grip the nation before the invasion.
E3 2010: Homefront Preview (IGN)
Kaos Studios' patriotic shooter aims for the heart. New impressions of the North Korean assault on America.
Part of the game's fiction involved the detonation of an Electro Magnetic Pulse bomb in the atmosphere above North America, which knocked out the entire electric and information grid in the country. As a consequence, the safe has been converted into a small agrarian community. Children are watched-over indoors while other resistance members tend small vegetable farms, milk goats, and try and manage to survive without the modern luxuries of grocery stores and electricity.
A Video Game That Dares To Make Americans Angry (Kotaku)
Homefront is unusual simply because it has regular people near its lines of fire. What could sound like familiar plot device in another form of entertainment has the shock of the new in this adventure. It is the shock of making the player fight through an unpleasant situation, one that feels less macho and more desparate.
Entering the Battlefield: Building Homefront To Compete (Gamasutra)
Sometimes Hollywood writers come in and it makes it "written like Hollywood" and it just doesn't play right and it doesn't feel right as a game. And sometimes you get game writers that just have no idea what they're doing and dialogue goes on and on and on interminably. And I think we've struck a really good balance, so there's a lot of collaboration between the two teams, and there's some really interesting emotional points within the game.
Preview: Homefront (Escapist)
Most shooters seem to suggest that the shooting justifies itself, but Homefront tries to place it in a context that provides a persistent motivation that touches the player's natural patriotism. Though it might be a smaller motivation in the big picture, it's much more comprehensible to players than the "saving the universe" or "I just hope I don't die" target that many shooters aim for.