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Post by Morreion on Nov 11, 2010 9:39:59 GMT -5
From the Rift Feature Guide: * Your calling determines what type of armor your character wears. * There are rift specific weapons. * You can dye armor and clothing. * You can loot multiple surrounding drops with a single click. * No armor damage or repairs. ------------------------------------------ From The Rift: Episode 16 Podcast Notes (Rift Podcast): "Arithion inquires about rare item drops in-game. * Rift currently has them in game.. right now! * Ultra-rare drops are also already attached to players in PVP. * They depend on which race and which side of players being killed." From Rift: Planes of Telara Reader Submitted Q&A #6 – Equipment and Itemization (Ten Ton Hammer): * No appearance slots at launch * On average, dungeons will have better drops than rifts * Standard cloth/leather/chain/plate armor levels & restrictions apply * Random usable drops will be in the game world * Loot levels from common to epic * Gear will be important in Rift * Stats on gear will be standard; 'to hit' bonuses highlighted * There will be clickable item effects * Bind on Equip & Bind on Pickup loot will be in the game * Looting rules will include free for all, round robin, and need before greed * A master looter system will be available
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Post by Loendal on Nov 12, 2010 9:04:57 GMT -5
Sounds like Diablo in an MMO with the gear focus that looks like is coming.
Grinders out and at the ready, captain!
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