Post by Morreion on Oct 28, 2010 9:13:35 GMT -5
(Image taken from a hands-on game session monitor)
Telara (Telarapedia)
Telara is the world in which Rift: Planes of Telara is set. It is but one world in the universe and is at the intersection of several planes of reality, from which it is under siege.
There are quite a few zones.
Dynamic Layered World (Rift official site)
From the Rift Feature Guide:
Dynamic Content:
* Rifts (dynamic open world encounter) scale based on number of people in the area. Show up in random locations, appear based on various things happening in the world.
* "Planar incursions can go beyond a rift event and actually travel over the lands and destroy other areas as well as other rift types."
* NPC's may have goals and may react to the world. "The one example I love to use a lot is the merchant that wanders the globe and has her own wants and desires. She wants to go from point A to point B, she gets bored if nobody shops with her, she goes home and restocks, you know, those sort of things."
* Heroic Challenges - "which are essentially miniature raid bosses that appear in instances and immediately act as quest goals."
* A dungeon may have wings you cannot access when you are lower level. When you arrive at the dungeon at a higher level those wings will open up. The dungeon inhabitants may have changed, mob placement may have changed and there maybe new or different bosses. It will be a different experience
The World:
* Both static and dynamic aspects
* World is mainly seamless.
* Instances make up a, "very tiny fraction of the entire world's content."
* Dynamic "Rifts" that appear randomly and can cause larger changes on the world if they are not closed. Scale dynamically to the number of players in the area. Loot based on how much and how long you helped out in the process.
* Mobs have set behaviors (goals?) and do not always spawn in the same location at the same time. (curious how extensive this really is)
* Different servers will have different features depending on how the servers players progress.
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Instances/Dungeons (Telarapedia)
* Most of the game will not be instanced and can be traveled across seamlessly without seeing a load screen, with only dungeons and high-level raids being a definite possibility for instanced areas. The server technology also allows for instances to change over time depending on player actions.
* There will be both group and private instances.
* There will be instances at end-game with different sizes. 5, 10 and 20.
* Some instances, such as Deepstrike Mines "scale" to some degree. If you come back at a later level, you will have a different experience.
* Every dungeon will have 2 versions, a normal one for its original level and an expert version that expands the story and intended for level cap. For level 50 instances, the expert version would be what is referred to as 'heroic' in some other games.
* Raid instances will have lock out timers
* Standard difficulty dungeons can be reset immediately, Expert difficulty will be on a daily reset
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Raids (Telarapedia)
From the Rift Feature Guide:
* 10 and 20 man raids
* "All of our instanced Raids are meant for "end game" or level capped players."
* Raid instances and bosses have lock out timers.
* There is no flagging or keying
There will be 2 level 50 raids at release.
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I read somewhere in an article that the servers running Telara will be able to make changes without patching- now that is cool!
Rift: Planes of Telara: Meridian, City of Wonders
Players in Rift: Planes of Telara will choose between two distinct factions: The Guardians and The Defiant. In today's exclusive zone preview, MMORPG.com shows off the home city of The Defiant: Meridian called The City of Wonder by its denizens. We've got screens, lore and a brief fly over video of the City of Wonder. Check it out!
Sanctum is the capital city of the Guardians, and Port Scion is a city that will be a meeting place for the different races.