When a player enters a temple that has no space for worship, or a tomb with no burial chamber nor rhyme nor reason behind its layout, he or she will not be convinced that they are exploring a real place. The worst starting point for a level is a series of featureless, functionless boxes joined by corridors into which gameplay is inserted from a list of gameplay goals.
Interesting article. I agree with the above quote. It's happened many times.
KESA (Killer 73.33%, Explorer 60.00%, Socializer 46.67%, Achiever 20.00%) The dead are likely dull fellows, full of tedious complaints – 'the ground's too cold, my gravestone should be larger, why does he get more worms than I do...' - "Dolorous" Edd Tollett