Post by Morreion on Sept 6, 2010 10:18:21 GMT -5
Storyboard: Say yes to the dress (Massively)
Observe
We'll assume for the purposes of this discussion that you really want to play a convincing female character, but haven't the vaguest idea of where to start. We will also assume that you're a man seeking to play a female character -- the advice is equally applicable for the other side of the fence, but missteps are a bit more common on this side of the fence, so that's where we're looking.
So how do you kick things off? By paying attention. By watching the characters whom you have no trouble identifying as women and seeing how they act around others.
We'll assume for the purposes of this discussion that you really want to play a convincing female character, but haven't the vaguest idea of where to start. We will also assume that you're a man seeking to play a female character -- the advice is equally applicable for the other side of the fence, but missteps are a bit more common on this side of the fence, so that's where we're looking.
So how do you kick things off? By paying attention. By watching the characters whom you have no trouble identifying as women and seeing how they act around others.
Focus on similarities
...Don't spend all of your time thinking about what it's like to be a woman. Focus on the common points, the elements that are familiar. Just like you probably don't spend much of your day thinking about the fact that you're a man, women don't spend most of their day mentioning they are female.
...Don't spend all of your time thinking about what it's like to be a woman. Focus on the common points, the elements that are familiar. Just like you probably don't spend much of your day thinking about the fact that you're a man, women don't spend most of their day mentioning they are female.
Make them unattractive
...Why should you do that? Because it ties in perfectly with the whole point of focusing on similarity between the player and the character. Instead of focusing on how your character is the hottest thing on two legs, you're focusing on actual character traits. As paradoxical as it sounds, the best portrayal you can get is one in which you stop thinking of the character as a woman and start thinking about her simply as a character. Removing the vector of attraction helps.
...Why should you do that? Because it ties in perfectly with the whole point of focusing on similarity between the player and the character. Instead of focusing on how your character is the hottest thing on two legs, you're focusing on actual character traits. As paradoxical as it sounds, the best portrayal you can get is one in which you stop thinking of the character as a woman and start thinking about her simply as a character. Removing the vector of attraction helps.
Don't make a big deal out of it
...The best thing you can do when playing a character of the opposite gender is to not make a big deal out of it. At all. Treat that gender as exactly what it is: a trick of genetics at conception that had a fifty-fifty shot of going either way. You can't change your gender any more than you can change your hair color, your skin color, your favorite foods, or any number of other things. You got a choice when you created the character, but the character herself didn't get to choose any more than the player got to choose at birth.
...The best thing you can do when playing a character of the opposite gender is to not make a big deal out of it. At all. Treat that gender as exactly what it is: a trick of genetics at conception that had a fifty-fifty shot of going either way. You can't change your gender any more than you can change your hair color, your skin color, your favorite foods, or any number of other things. You got a choice when you created the character, but the character herself didn't get to choose any more than the player got to choose at birth.