Post by Morreion on May 10, 2010 6:45:44 GMT -5
That's my Fury fighting a magical tree!
EQ 2 official site
EverQuest 2 (Wikipedia)
EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. It features graphics and gameplay vastly updated from its predecessor.
EverQuest II: A Look at Sentinel's Fate
MMORPG.com's Phil James takes a look at the most recent expansion to EverQuest II, letting us know the ups and downs to the latest addition.
Sony Online Entertainment loves expansions. Everquest and Everquest II have been turning them out once a year in gnomelike clockwork fashion. However, 2009 saw a break from this routine and no EQII expansion arrived. 'Sentinel's Fate', the sixth expansion, was put back until this year. For the first time in Norrath's history, the release came when it was ready instead of arriving by a strict deadline. I've said it before, but it's worth repeating that if a bit of a wait means a bit more polish, then that's fine with me.
So what did we get for our money? Well, as with all Sony expansions, we get access to all previously released content - which is good value for money. Simply buy the most recent version and you have the whole thing. When compared to the expansion practices of some of its competitors SOE comes off very well.
In-game features were more welcome. We had a level cap increase to the tune of ten, moving the endgame to level 90. The previous expansion, 'The Shadow Odyssey', didn't add new levels, so this is overdue. The cap for alternative advancements (EQII's talents, quirks, feats or whatever they may be called in your native MMO) was raised to 250 with more abilities available to spend your points on.
So what did we get for our money? Well, as with all Sony expansions, we get access to all previously released content - which is good value for money. Simply buy the most recent version and you have the whole thing. When compared to the expansion practices of some of its competitors SOE comes off very well.
In-game features were more welcome. We had a level cap increase to the tune of ten, moving the endgame to level 90. The previous expansion, 'The Shadow Odyssey', didn't add new levels, so this is overdue. The cap for alternative advancements (EQII's talents, quirks, feats or whatever they may be called in your native MMO) was raised to 250 with more abilities available to spend your points on.