Post by Morreion on May 17, 2010 6:29:52 GMT -5
Age of Conan anniversary retrospective (Massively)
Thinking of coming back to Age of Conan? You're not alone, as the recently released Rise of the Godslayer expansion, plus a wave of generally positive buzz, have conspired to reverse the fortunes that Funcom's ambitious Hyborian MMORPG experienced during its rocky launch. Two years is an eternity in the computer gaming world, and the game bears little more than a skin-deep resemblance to the title that launched way back in May 2008.
Age of Conan has undergone significant revision in its short lifespan, from a sweeping combat and itemization revamp to the addition of numerous dungeons and play fields, all of them pre-dating the new expansion. The laundry list of additions can be broken down into six major categories: combat and itemization, PvP, crafting, gameplay, new zones, and the expansion. We'll also touch on smaller details such as performance tweaks and offline leveling, so hack your way past the cut to see the gory details.
Age of Conan has undergone significant revision in its short lifespan, from a sweeping combat and itemization revamp to the addition of numerous dungeons and play fields, all of them pre-dating the new expansion. The laundry list of additions can be broken down into six major categories: combat and itemization, PvP, crafting, gameplay, new zones, and the expansion. We'll also touch on smaller details such as performance tweaks and offline leveling, so hack your way past the cut to see the gory details.
Generally speaking, the 1.05 update caused items to directly affect core combat statistics, as hit points, mana, stamina, and damage were adjusted to be relative to your gear. Funcom also beheaded the percentage system in this update, and changed the attributes and aforementioned statistics to a whole number system.
In addition to these mechanical changes, Funcom added Culture Armors to the game in late 2008, in an attempt to diversify the aesthetic options available to players and respond to concerns about the lack of visual variety in the game's gear.
In addition to these mechanical changes, Funcom added Culture Armors to the game in late 2008, in an attempt to diversify the aesthetic options available to players and respond to concerns about the lack of visual variety in the game's gear.