Post by Morreion on Apr 22, 2010 6:58:23 GMT -5
The Necessity of Re-Specs (MMORPG.com Staff Blog)
I agree with this view. I'm fine with 1 easy respec and then future respecs costing a decent amount or requiring a quest. If you can respec, you'll take more chances and be more likely to step outside of the cookie-cutter specs that many players follow.
Essentially I’m writing a love letter to re-specs in our MMOs. I remember when Torchlight released to eager gamers it shipped without a re-spec option. There was significant debate as to whether a game like Torchlight should have one, and the developers’ official viewpoint seemed to be that it shouldn’t… but a mod was quickly released by the studio which allowed interested players to put a re-spec potion into the game allowing such a feature.
I know the old days of having to learn from your mistakes the hard way by rerolling are fond to some, but not to me. I like that in most of today’s games I can count on some feature being in place that allows me to retool how I play my character. I think that as long as some form of cost is in place such a feature is not only welcome but necessary in games with a multitude of options. Now I don’t know about charging real money for the ability, but if people want to pay the cost of two foot-long subs to change their characters skills, more power to them. Paying real cash for a re-spec is a much better form of RMT than paying real cash for unfair advantages like weapons and armor.
Simply put, every game with a modicum of choice in terms of character development needs to have some form of re-spec in place from day one.
I know the old days of having to learn from your mistakes the hard way by rerolling are fond to some, but not to me. I like that in most of today’s games I can count on some feature being in place that allows me to retool how I play my character. I think that as long as some form of cost is in place such a feature is not only welcome but necessary in games with a multitude of options. Now I don’t know about charging real money for the ability, but if people want to pay the cost of two foot-long subs to change their characters skills, more power to them. Paying real cash for a re-spec is a much better form of RMT than paying real cash for unfair advantages like weapons and armor.
Simply put, every game with a modicum of choice in terms of character development needs to have some form of re-spec in place from day one.
I agree with this view. I'm fine with 1 easy respec and then future respecs costing a decent amount or requiring a quest. If you can respec, you'll take more chances and be more likely to step outside of the cookie-cutter specs that many players follow.