Post by Morreion on Mar 18, 2010 7:40:52 GMT -5
GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks (Gamasutra)
A valid concern, particularly with the F2P model that is gaining popularity.
It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing sh*tty games that you have to pay people to play," warns independent developer Chris Hecker.
"You want to make an intrinsically interesting game," he said of game designers at large. "[When] you add extrinsic motivators to make your game better, if these studies do apply to games, you're destroying intrinsic motivation to play your game.""The game industry used to use no metrics whatsoever," he continued. "Everything was gut and by the seat of our pants. Then metrics came around, and [now] we're addicted to metrics. If I change a value of my purple hat, fourteen more people buy it, and we think we're totally in the zone."
"But that's totally missing the point," he said. "That can lead you down a bad path. Extrinsic motivators will lead you towards dull tasks, and you're totally [cornering] yourself into designing sh*tty games that you have to pay people to play" with reward structures.
The reason this "nightmare scenario" is a genuine concern is because people are clearly perfectly willing to engage in repetitive dull tasks if they are extrinsically rewarded, even if their appreciation for the play itself is diminished.
And the extreme potential path is already evident in the gambling industry, suggesting it's not just an unlikely sky-is-falling concern: "Slot machines show one direction, where it's completely extrinsically motivated -- and people will do that," Hecker pointed out.
"But that's totally missing the point," he said. "That can lead you down a bad path. Extrinsic motivators will lead you towards dull tasks, and you're totally [cornering] yourself into designing sh*tty games that you have to pay people to play" with reward structures.
The reason this "nightmare scenario" is a genuine concern is because people are clearly perfectly willing to engage in repetitive dull tasks if they are extrinsically rewarded, even if their appreciation for the play itself is diminished.
And the extreme potential path is already evident in the gambling industry, suggesting it's not just an unlikely sky-is-falling concern: "Slot machines show one direction, where it's completely extrinsically motivated -- and people will do that," Hecker pointed out.
A valid concern, particularly with the F2P model that is gaining popularity.