Post by Morreion on Feb 25, 2010 7:31:12 GMT -5
The List: Eight Games Fit For Resurrection (MMORPG.com)
Here, then are the eight games that were cancelled either in infancy or in development that I think might be fit for a Gods & Heroes-like resurrection. Keep in mind this is all wishful thinking, and there are probably a dozen more games to add to the list, especially considering how many titles never make it out of development limbo. Still, these are the ones that stand out in my mind.
Absolutely agree!
Here, then are the eight games that were cancelled either in infancy or in development that I think might be fit for a Gods & Heroes-like resurrection. Keep in mind this is all wishful thinking, and there are probably a dozen more games to add to the list, especially considering how many titles never make it out of development limbo. Still, these are the ones that stand out in my mind.
#5 Wish
Wish is a weird case. Like Gods and Heroes, Mutable Realms' now defunct game was rolling along in beta, and was receiving praise from the community at the time of cancellation. Maybe someone who was in the beta could explain why a game so close to launch would be canned, because I'm just not getting it. Did the developer just decide that there wasn't enough interest to gain traction and turn a profit in the crowded industry, or was it something deeper? It was intended to hearken back to the days of Ultima Online's glory, with in-game "Dungeon Masters" leading live events on their single-server setup, and a robust classless system that allowed players to develop characters in whatever way they pleased. Aren't these the trappings of a game players seem to be begging for lately?
Wish is a weird case. Like Gods and Heroes, Mutable Realms' now defunct game was rolling along in beta, and was receiving praise from the community at the time of cancellation. Maybe someone who was in the beta could explain why a game so close to launch would be canned, because I'm just not getting it. Did the developer just decide that there wasn't enough interest to gain traction and turn a profit in the crowded industry, or was it something deeper? It was intended to hearken back to the days of Ultima Online's glory, with in-game "Dungeon Masters" leading live events on their single-server setup, and a robust classless system that allowed players to develop characters in whatever way they pleased. Aren't these the trappings of a game players seem to be begging for lately?
#1 Ultima Online 2
Ultima Online 2 was going to be the big leap of Ultima into 3-D, and the successor to one of the forefathers of modern MMOs. Maybe the folks at Destination Games just didn't have good luck. About one third of the team from UO developer Origin Systems that was working on UO2 when the title was shelved left to join Richard Garriott on the now defunct Tabula Rasa. Maybe it's an indication of the times that MMO gaming's great visionaries have seemingly failed to have a big second act in their careers. Was Ultima Online Worlds: Origin going to be good? Or was it going to be a dumbed down version of one of the industry's most revered titles. What may be even more painful for fans of Ultima Online is knowing that UO2 was merely one of two titles shelved by EA that should have been continuations of the series. Ultima X: Oddyssey was also pitched in the middle of development. Maybe there will never be a successor to the legendary pioneer that is Ultima Online. And maybe there shouldn't be. That doesn't mean I can't sit and wonder "what if" though.
Ultima Online 2 was going to be the big leap of Ultima into 3-D, and the successor to one of the forefathers of modern MMOs. Maybe the folks at Destination Games just didn't have good luck. About one third of the team from UO developer Origin Systems that was working on UO2 when the title was shelved left to join Richard Garriott on the now defunct Tabula Rasa. Maybe it's an indication of the times that MMO gaming's great visionaries have seemingly failed to have a big second act in their careers. Was Ultima Online Worlds: Origin going to be good? Or was it going to be a dumbed down version of one of the industry's most revered titles. What may be even more painful for fans of Ultima Online is knowing that UO2 was merely one of two titles shelved by EA that should have been continuations of the series. Ultima X: Oddyssey was also pitched in the middle of development. Maybe there will never be a successor to the legendary pioneer that is Ultima Online. And maybe there shouldn't be. That doesn't mean I can't sit and wonder "what if" though.
Absolutely agree!