Post by Morreion on Dec 28, 2009 23:41:28 GMT -5
Love official site
Anti-Aliased: What is Love? (Massively)
A first look at the Love alpha (Massively)
Check out the videos!
Interview with Eskil Steenberg, creator of Love (Gamesource)
Love counts down to the launch of beta, account holders play free (Massively)
Anti-Aliased: What is Love? (Massively)
Love, right off the bat, is not your average MMO. First of all, the servers only support up to 250 players, and those last 50 slots are reserved for friends, should you choose to bring anyone you know into the game and jam them on your server. The idea of Love is to be just massive enough to be a large world, but also foster small community relationships.
There are no levels in Love. There are no skills, there is no character advancement, and there is no overarching goal. The goal of the game is whatever you want the goal of the game to be. If you simply want to explore the psychedelic world that the game presents, you can do that. If you want to go around and shoot up the computer enemies with a rocket launcher in traditional FPS style, you can do that too. If you want to build a settlement and run it like a king, then you can do that! The game can get as complicated as you want it to be.
The only thing that really changes is Love is the world around you. The world rises, falls, decays, and persists for as long as you do. You can make changes to the landscape to create caves, houses, runes, forests, and pretty much whatever your mind can think up. You want to make a maze? Ok, go ahead and do it. But remember that the enemies of the game can do the same thing. They too will build up their settlements and alter the world, changing it to benefit and protect what they have built.
There are no levels in Love. There are no skills, there is no character advancement, and there is no overarching goal. The goal of the game is whatever you want the goal of the game to be. If you simply want to explore the psychedelic world that the game presents, you can do that. If you want to go around and shoot up the computer enemies with a rocket launcher in traditional FPS style, you can do that too. If you want to build a settlement and run it like a king, then you can do that! The game can get as complicated as you want it to be.
The only thing that really changes is Love is the world around you. The world rises, falls, decays, and persists for as long as you do. You can make changes to the landscape to create caves, houses, runes, forests, and pretty much whatever your mind can think up. You want to make a maze? Ok, go ahead and do it. But remember that the enemies of the game can do the same thing. They too will build up their settlements and alter the world, changing it to benefit and protect what they have built.
A first look at the Love alpha (Massively)
Check out the videos!
Interview with Eskil Steenberg, creator of Love (Gamesource)
Love counts down to the launch of beta, account holders play free (Massively)
While everyone's off enjoying the holidays, there's no rest for Eskil Steenberg. The one man of the one-man-MMO team is working hard though the holidays, putting together 26 major new features for the introduction of the Love beta test.
While the features are secret, Eskil is updating his Twitter account with information on the new features as he completes them. Once all 26 items are done, Eskil will be updating Love and sending the game into beta. Currently the features look quite interesting -- such as new specialized settlements, sound pathing for the game, letting the game's AI use teleporter guns, a new building type (prisons), and something that is only referred to as "armageddon." Whatever the heck armageddeon is, it sounds awesome.
If you've been an account holder for Love as of December 12th, then you should also rejoice in the advent of free gameplay. Eskil has removed the account timer from the server, as he doesn't feel right charging for the game while he's working on the beta update. The account timer will click back on once the beta is complete and launched. So, jump in and play, and cheer Eskil on as he counts down to beta!
While the features are secret, Eskil is updating his Twitter account with information on the new features as he completes them. Once all 26 items are done, Eskil will be updating Love and sending the game into beta. Currently the features look quite interesting -- such as new specialized settlements, sound pathing for the game, letting the game's AI use teleporter guns, a new building type (prisons), and something that is only referred to as "armageddon." Whatever the heck armageddeon is, it sounds awesome.
If you've been an account holder for Love as of December 12th, then you should also rejoice in the advent of free gameplay. Eskil has removed the account timer from the server, as he doesn't feel right charging for the game while he's working on the beta update. The account timer will click back on once the beta is complete and launched. So, jump in and play, and cheer Eskil on as he counts down to beta!