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Post by Oatik on Dec 8, 2009 18:01:20 GMT -5
www.massively.com/2009/12/08/the-roles-we-play/If you want the player to feel like a wizard, it'll take more than fire damage, funny-looking robes and a pointy hat. The game mechanics need to make him feel like a wizard and so place him adequately in that role. When I think of wizards, I think of chanting spells in unknown tongues, spellbooks with runic lettering, powerful magic staves, pentagrams drawn on the ground and teleportation. I sure as hell don't think of pressing 1 to 4 repeatedly and then picking up the loot. |
This covered some of what I'd like to see in more games, story that you live not story that you read about in 9 pages of quest text.
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Post by Regolyth on Dec 9, 2009 9:57:03 GMT -5
I think that's a very true statement. You really do need to mechanics to "feel" appropriate for the class you're playing.
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Post by Morreion on Dec 9, 2009 11:41:01 GMT -5
Excellent link, Oat!
Agree 100%. When you feel like you're playing a game more than a role, that's not a good sign. At least to people who like a role to begin with.
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