Post by Morreion on Nov 28, 2009 8:23:17 GMT -5
BioBreak - The Day of Days: Anarchy Online’s Launch
So what went wrong with this launch? Just how bad was it, really? Let’s take a trip through the timeline of the disaster:
* June 27, 2001 – Anarchy Online launches in NA and Norway. “The number of subscribers we had at launch were much more than we had anticipated.” (CM Tor Andre)
* June 27, 2001 – According to Wikipedia, “Customers were unable to register to play using the product keys included with their installation discs. Others were accidentally billed for the registration fee twice, although they were never charged for the second bill. The game software would crash repeatedly, according to reports from players. Significant portions of the game world were inaccessible, and the game’s servers were routinely out of service.”
* July 2, 2001 – “Numerous complaints from Anarchy Online customers cited problems with registration and difficulties retrieving patches needed to play the game.” Funcom issues a statement through Gamespot saying that they were hard at work fixing the registration system.
* July 2, 2001 – Funcom announces 35,000 registered accounts created.
* July 3, 2001 – Funcom issues a statement on their website, apologizing for the disaster, and promising that no player would be charged until the mess got fixed.
* August 12, 2001 – Funcom sends out a Post Launch Newsletter, detailing why the launch went so wrong.
* September 21, 2001 – To lure players back, Funcom opens a free one-week trial.
* June 27, 2001 – Anarchy Online launches in NA and Norway. “The number of subscribers we had at launch were much more than we had anticipated.” (CM Tor Andre)
* June 27, 2001 – According to Wikipedia, “Customers were unable to register to play using the product keys included with their installation discs. Others were accidentally billed for the registration fee twice, although they were never charged for the second bill. The game software would crash repeatedly, according to reports from players. Significant portions of the game world were inaccessible, and the game’s servers were routinely out of service.”
* July 2, 2001 – “Numerous complaints from Anarchy Online customers cited problems with registration and difficulties retrieving patches needed to play the game.” Funcom issues a statement through Gamespot saying that they were hard at work fixing the registration system.
* July 2, 2001 – Funcom announces 35,000 registered accounts created.
* July 3, 2001 – Funcom issues a statement on their website, apologizing for the disaster, and promising that no player would be charged until the mess got fixed.
* August 12, 2001 – Funcom sends out a Post Launch Newsletter, detailing why the launch went so wrong.
* September 21, 2001 – To lure players back, Funcom opens a free one-week trial.
I can be nostalgic now about the original bad MMO launch! *laughs* The launch was indeed bad, with unplayable lag in cities. They tried to have 1 big server, but that didn't work out- they ended up with 2. After the first month or so, AO settled down into a good game that I enjoyed playing. It was my 2nd MMO, and my first sci-fi setting. It had instanced missions for groups and individuals- you could choose your difficulty settings for these missions- and it was completely 3D, unlike UO, which to me looked amazing. I'll never forget seeing my first sunrise in game- stirring music queued up and played, it was a wonderful moment. The combined level & class/skill system was interesting as well, taking a bit of the best of both worlds.
AO was ahead of its time (and ahead of the technology that existed then), and though it looks dated now, is still not a bad game. You can play it for free.
TTH - Anarchy Online Developer Journal #5: The Best Memories
Anarchy Online