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Post by Morreion on Nov 25, 2009 10:26:22 GMT -5
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Post by Rakul on Nov 25, 2009 10:35:04 GMT -5
Ditto. I mega beta'd up until SW:G. It was the last game I think I beta'd. Burnt out like a dog, and decided it was a bad thing.
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Post by Regolyth on Nov 25, 2009 13:38:30 GMT -5
Betas are okay, as long as they're done right. But IMO, the gaming industry doesn't perform the betas properly. Betas are a near finished product, and are supposed to be for minor testing, and mostly things like server stability. They should not be in a released state for months on end and for balancing classes or fixing bugs.
The majority of bug fixes should be handled by the time a game goes to alpha. At that point, the alpha fixes the rest of the bugs and balances classes and gameplay by sampling users dedicated to breaking the game (not just anyone who preorders the game or gets lucky with a random drawing). The beta is where the random users come in, and they're there for two or three weeks at most, testing the server and polishing off any glaring issues that may have been overlooked.
However, gaming companies (MMOs in particular, since they're a indefinitely long game) tend to release games that are technically still in the alpha stages. I know this isn't completely a gamer developers fault; a lot of it is being pushed by the publisher. But developers need to step up and get their affairs in order, before jaded people quit buying MMOs upon release and just wait six months for things to stable out.
Quality > Quantity
^ Blizzard knows this. Look at how long they take to develop a game, regardless of how many times they have to push back release dates. Diablo II was pushed back over six times. It was, in the end, delayed over a year and a half from it's original release date.
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Post by Morreion on Nov 30, 2009 19:48:11 GMT -5
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