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Post by Morreion on Nov 16, 2009 13:40:44 GMT -5
The Daily Grind: What kills your confidence in a game before you play it?With me, it's hearing that a game company has been bought by another while in production of a game- thinking Vanguard here. Cue bad horror movie music! A total design change is definitely a bad sign, too. After WAR, I'd say that being way too communicative and talking up your game long before release is not a good thing either. Things change.
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Post by Oatik on Nov 16, 2009 14:30:53 GMT -5
I think pre-announcement hype and the inevitable delays of release. I understand the need to market the game, I'm just not sure it needs to start three years before a planned release. In three year's time anything is possible but if you kept specifics quite till about six months pre-release you'd see you can't really balance 19 different racial factions and build capital cities for each of them. Shhh, just tell us you planned 6 the whole time.
Pay no attention to the man behind the curtain!
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Post by Regolyth on Nov 17, 2009 10:55:11 GMT -5
I hate years worth of hype before a game. I followed Diablo II (ran a fansite and everything) for three years before the game. Now the game was excellent, I loved it. But having followed it so long, I felt like I had already played it by the time it came out. I did not enjoy it that much once it was released. Then again, it is rather linear, and not sandboxy like an MMO.
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Post by EchoVamper on Nov 17, 2009 11:27:25 GMT -5
Which fansite?
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Post by Morreion on Nov 17, 2009 12:13:19 GMT -5
I understand that feeling, Rego. Sometimes I think it is better to not know everything so that there are still unexpected elements to the game you look forward to playing.
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Post by Loendal on Nov 17, 2009 12:31:51 GMT -5
A balance needs struck between building anticipation and withholding information. You want just enough tease to make people go "Was that what I thought I saw?" but to lay out "We will have X, Y and Z, WE PROMISE!" years ahead of release may be shooting yourself in the foot.
One can promote concepts "We'd like to have a four stage crafting chain" or "There should be no static spawns" but promises are a problem. Fail to deliver and people hate you for it.
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Post by Morreion on Nov 17, 2009 12:36:15 GMT -5
Both WAR and AoC were big offenders in the 'too much information before release' category. Expectations were high, and follow-through was not good. The result? Disappointment.
Bioware is putting out a lot of info about SW:TOR, and they have a good name in the gaming world. People expect them to live up to that reputation. I hope it works out well!
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Post by Regolyth on Nov 18, 2009 9:40:12 GMT -5
I started off assisting at the Sisters of the Sightless Eye. However we merged with another website to form Diablo.org, which I co-ran. You may remember Diablo.org as being a sister site to Starcraft.org and Warcraft.org. They were all ran by the same people, just staffed differently. Unfortunately, a couple months after the release of Diablo II, Diablo.org went under and the site no longer exists. I think Starcraft.org is now under different management, but Warcraft.org is still owned and operated by the original people.
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