Post by Morreion on Nov 3, 2009 8:41:55 GMT -5
I find that, while I typically try out different classes in an MMO, I tend to end up playing a certain type of class the most. Part of this is most likely for personality reasons. Not that I think that you can psychoanalyze people through the types of characters that they play, but I do find that there are certain patterns in my own choices that I make.
I love alts. I usually have a few characters I try, but I know that I have to take it easy doing this because I can end up burning out doing the same first 20 levels over and over again. But this is how I find out what classes I like!
I definitely gravitate towards hybrid/utility characters, the 'jack of all trades, master of none' types. Paladin is a typical class I play (I did so in HZ and WoW), and in DAoC my 2 level 50s were battle-spec Warden and mana Mentalist (utility melee and utility caster types). In Aion my favorite class to play is the Chanter, which is 'paladinesque'.
I don't mind that I am not a feared PvP killer doing tons of damage. I like doing multiple things, having different roles to play. Being a backup (or even emergency main) healer, contributing to damage, providing buffs or chants, having runspeed. I find having lots of things to do on a single character keeps me interested longer in playing that character. I like having support abilities for groupmates, but I also simply like having a bigger variety of things I can do for my own enjoyment as well.
My second and third choices in classes tends to be a healer class or a ranged class (archer or caster). As I get older I find it easier to hit Tab and then cast or shoot than to be a melee character running and strafing everywhere!
I tend not to blow lots of my coin that I have earned. This does reflect my real life personality- it's unthinkable to spend all my money, I have to have a good amount in savings and invested before spending on fun things.
I tend not to be a big crafting type. I maxxed out Alchemy in classic WoW, but that was because crafting was pretty easy there. I usually dabble in crafting, and I prefer crafting consumables, like potions or food and drink, because there is a steady market for such things. But I am a big harvester- I immensely enjoy gathering all sorts of things in an MMO. This probably reflects my penchant for collecting books in real life! Harvesting is where I make a decent amount of my money, selling what I gather.
Lately, I've not stuck with a game for very long. Part of this is due to lackluster games. My ideal is to find a good game to play for years, like I did in DAoC. I've only played 2 games for longer than a year since leaving DAoC- WoW and LOTRO. I don't want to be a game hopper, really! But the lack of real communities these days (and the smaller communities you do find fragmented over several games) makes it harder to stick around. Hope springs eternal for finding a great game. I like for a game to look good for long-term play- for instance, having housing is a good sign. A game should have plenty of things to do, not be focused on just combat. I prefer a virtual world over a virtual theme park (UO was my favorite world, and Vanguard's 3 continents were wonderful). And a game most definitely should not have mechanics that discourage community or grouping. Too many do just that.
How about you? Have any patterns in your MMO play?
I love alts. I usually have a few characters I try, but I know that I have to take it easy doing this because I can end up burning out doing the same first 20 levels over and over again. But this is how I find out what classes I like!
I definitely gravitate towards hybrid/utility characters, the 'jack of all trades, master of none' types. Paladin is a typical class I play (I did so in HZ and WoW), and in DAoC my 2 level 50s were battle-spec Warden and mana Mentalist (utility melee and utility caster types). In Aion my favorite class to play is the Chanter, which is 'paladinesque'.
I don't mind that I am not a feared PvP killer doing tons of damage. I like doing multiple things, having different roles to play. Being a backup (or even emergency main) healer, contributing to damage, providing buffs or chants, having runspeed. I find having lots of things to do on a single character keeps me interested longer in playing that character. I like having support abilities for groupmates, but I also simply like having a bigger variety of things I can do for my own enjoyment as well.
My second and third choices in classes tends to be a healer class or a ranged class (archer or caster). As I get older I find it easier to hit Tab and then cast or shoot than to be a melee character running and strafing everywhere!
I tend not to blow lots of my coin that I have earned. This does reflect my real life personality- it's unthinkable to spend all my money, I have to have a good amount in savings and invested before spending on fun things.
I tend not to be a big crafting type. I maxxed out Alchemy in classic WoW, but that was because crafting was pretty easy there. I usually dabble in crafting, and I prefer crafting consumables, like potions or food and drink, because there is a steady market for such things. But I am a big harvester- I immensely enjoy gathering all sorts of things in an MMO. This probably reflects my penchant for collecting books in real life! Harvesting is where I make a decent amount of my money, selling what I gather.
Lately, I've not stuck with a game for very long. Part of this is due to lackluster games. My ideal is to find a good game to play for years, like I did in DAoC. I've only played 2 games for longer than a year since leaving DAoC- WoW and LOTRO. I don't want to be a game hopper, really! But the lack of real communities these days (and the smaller communities you do find fragmented over several games) makes it harder to stick around. Hope springs eternal for finding a great game. I like for a game to look good for long-term play- for instance, having housing is a good sign. A game should have plenty of things to do, not be focused on just combat. I prefer a virtual world over a virtual theme park (UO was my favorite world, and Vanguard's 3 continents were wonderful). And a game most definitely should not have mechanics that discourage community or grouping. Too many do just that.
How about you? Have any patterns in your MMO play?