Post by Loendal on Oct 20, 2009 13:33:47 GMT -5
Horizons had the towns/buildings that the mobs could destroy?
Horizons had player housing zones, but I don't recall mobs being able to destroy them. I do know that sometimes the devs would change the world around and mobs would be close enough to a player-town that you would find them in town itself, but it was always impervious to mob destruction.
Not so in my world If you fancy yourself a king, you'd better be ready to do as king's are supposed to do and protect your claims and the people within or they won't be around for long. That would of course be dependent on how well you cleared up the area. Back in old school D&D if a Fighter wanted to set up a keep somewhere, he was required to clear out an area around the spot he wanted to build. This was the REASON to get to level 9; so you could become part of the world!
Allow me to quote:
"When a fighter attains 9th level (Lord), he or she may opt to establish a freehold. This is done by building some type of castle and clearing the area in a radius of 20 to 50 miles around the stronghold, making it free from all sorts of hostile creatures. Whenever such a freehold is established and cleared, the fighter will:
1. Automatically attract a body of men-at-arms led by an above-average fighter. These men will serve as mercenaries so long as the fighter maintains his or he freehold and pays the men-at-arms; and
2. Collect a monthly revenue of 7 silver pieces for each and every inhabitant of the freehold due to trade, tariffs and taxes."
This is a far cry from today's "Grind to Max-Level" mindset, and something I think needs to come back in style. People should be able to become a permanent fixture of the game world so that they are a part of the ever-growing story of "World X"