Post by Morreion on May 11, 2010 8:11:14 GMT -5
Alganon: Derek Smart Interview (MMORPG.com)
Alganon: A New Look for the New Alganon
When the folks from Quest Online asked us to take another look at Alganon because of the recent changes that it has undergone, we sent the original reviewer Jaime Skelton back into the game for another look around.
Alganon re-release: worth all the hype? (Massively)
Alganon steals press release from BioWare (Massively)
Doh!
MMORPG.com:
Can you give players some insight into how the changes to the game impact them?
Derek Smart:
That would be quite a lengthy write-up. So how about I just link to the document we released a few days ago and which was designed specifically for this purpose? You can find it at the link below.
www.alganon.com/index/new-features
Basically, if someone hasn't yet played the game, then they will be highly surprised at what they will find in this game.
Anyone who has played the game - even those who have now upgraded to the patch we released three weeks ago - can easily see just how improved the game has become since I took the reins and steered the team toward goals which impact not only the longevity of the game but also focuses on the most critical aspects of the game.
The official release itself will bring even more surprises for existing gamers.
Can you give players some insight into how the changes to the game impact them?
Derek Smart:
That would be quite a lengthy write-up. So how about I just link to the document we released a few days ago and which was designed specifically for this purpose? You can find it at the link below.
www.alganon.com/index/new-features
Basically, if someone hasn't yet played the game, then they will be highly surprised at what they will find in this game.
Anyone who has played the game - even those who have now upgraded to the patch we released three weeks ago - can easily see just how improved the game has become since I took the reins and steered the team toward goals which impact not only the longevity of the game but also focuses on the most critical aspects of the game.
The official release itself will bring even more surprises for existing gamers.
Alganon: A New Look for the New Alganon
When the folks from Quest Online asked us to take another look at Alganon because of the recent changes that it has undergone, we sent the original reviewer Jaime Skelton back into the game for another look around.
Our Rating
5.8
User Rating: 6.0
5.8
User Rating: 6.0
If you're looking to come back to Alganon expecting to find a different game, you won't. Alganon has kept its core gameplay the same, instead focusing on improving itself, not changing to be something else. That very attitude, however, is exactly what Alganon needs. It is pulling on its strengths to refine itself and break away from the "WoW clone" mold. More importantly, Alganon is seeking to fix its flaws and present itself as a commercially ready MMORPG. Hopefully, these changes will help propel Alganon into a healthy future.
Alganon re-release: worth all the hype? (Massively)
My main issue with the game has nothing to do with what it was, but what it has always been. The issue is with the linearity of the game, the slight pushing of your character through certain level specific areas. I don't want to slowly be led through quest line after quest line from area to area. I want to go where I want and when I want, danger or not. But this issue exists in most of the North American MMORPGs and is in no way specific only to Alganon. Then again, I am not the type to let any boundaries force me back, so currently my character is taking a screenshot tour of the world; he's closing in on the capital.
But if you are going to try it out for the first time, you will have a good time as well. The trial is long enough to help you decide whether to buy the game or not. But it will feel a little odd that the trial "server" is unique from the other two "main" servers, and can feel a little cut off from the real game.
So, after all that, did they succeed in the re-launch of a game that could be listed as one of the top ten most made-fun-of games in existence? Yes, they did. Whatever whips were cracked, hours were worked or decisions made must have done something, because the game is going to be, I think, a real contender in the freeish to play market. It still needs a lot of work, but it's execution has been stayed for now. The game feels epic, huge, fun, and a little scary at times.
But if you are going to try it out for the first time, you will have a good time as well. The trial is long enough to help you decide whether to buy the game or not. But it will feel a little odd that the trial "server" is unique from the other two "main" servers, and can feel a little cut off from the real game.
So, after all that, did they succeed in the re-launch of a game that could be listed as one of the top ten most made-fun-of games in existence? Yes, they did. Whatever whips were cracked, hours were worked or decisions made must have done something, because the game is going to be, I think, a real contender in the freeish to play market. It still needs a lot of work, but it's execution has been stayed for now. The game feels epic, huge, fun, and a little scary at times.
Alganon steals press release from BioWare (Massively)
Doh!