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Post by Morreion on Oct 7, 2009 7:21:45 GMT -5
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Post by Regolyth on Oct 20, 2009 13:39:05 GMT -5
Nice list, and I'd have to agree. I would love to see DAoC 2. I think it would be a wonderful game. However, I'd rather see a UO2 before DAoC 2. UO was the best, most fun MMO I have ever played. The world was limitless. It was truly a sandbox where anything could happen. I'd pay twice the amount of normal MMO subscriptions to play UO2. Seriously, it was that good.
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Post by Morreion on Oct 20, 2009 15:56:36 GMT -5
Nice list, and I'd have to agree. I would love to see DAoC 2. I think it would be a wonderful game. However, I'd rather see a UO2 before DAoC 2. UO was the best, most fun MMO I have ever played. The world was limitless. It was truly a sandbox where anything could happen. I'd pay twice the amount of normal MMO subscriptions to play UO2. Seriously, it was that good. Man, you're preaching to the choir here, Regolyth! UO was my first MMO, and it was awesome. The best thing about it was that there were TONS of things to do; combat was just one activity out of many. Games today are nowhere near as broad, to my sorrow. By the way, Dawntide looks like an attempt to bring back that type of game style. I'm keeping an eye on it, at least.
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Post by EchoVamper on Oct 20, 2009 17:50:03 GMT -5
Hearing people talk about UO is starting to make me sad that I missed this experience. Many of the players that I resonate with speak almost reverently of it.
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Post by Morreion on Oct 20, 2009 22:10:21 GMT -5
UO has changed for the worse over the years, and its 2D graphics keep many people away. But it was an incredibly innovative MMO. Here is an old post of mine talking about some of the things that made classic UO a unique experience. it was a great game Kul, even with the 2D appearance. No levels, you had something like 70 skills you could raise from 0-100% with a total of 700 points to use up. The more you actually did something, the more of a chance your skill would rise. For instance, using a sword to attack something would raise your Swordsmanship skill. Practicing Hiding (near a house, tree or boulder- never out in the open) would raise your Hiding skill (your chance that you would be 'invisible' while motionless near cover). Using Item Identification to examine some loot to see if it had special properties would raise your Item Identification skill, and so on. A nice concept.
There were no global chat channels- what you said appeared over your head in-game, and could be seen by people near you (unless you whispered to someone close by).
You could purchase and place a house anywhere in the game world (outside of NPC towns) that the terrain would allow. You actually lived in the game world. There was quite a real estate market with more desirable locations selling for lots of gold. Some players made lots of coin playing the market. Ships were used to sail the seas in search of distant lands. There was a famous port named Buccaneer's Den where pirates hung out (a favorite UO RP subject).
There was a lot of freedom of action allowed to you: with consequences, too. You could kill other players, but if you did it unprovoked or without an actual war declared between your guild and theirs, you'd be flagged as a murderer, and NPC guards in the towns would kill you on sight. Players who were thieves could pickpocket (an actual skill) other players pouches to get a random item to steal. If they were spotted, the guards would kill them.
Dying meant your spirit had to find an NPC healer or a player with 80%+ Healing skill to get resurrected. You were in a grey robe and had to run back to your body to retrieve your weapons, armor and items. After 7 minutes or so, your body would decompose and your stuff could be looted by anyone! Some monsters would randomly loot gear from your remains- for instance, if you lost a good magic weapon that way, you'd have to find the monster and kill it to get it back. This made for hair-raising encounters and real risk. I always kept a spare pack in my bank vault with a spare set of armor, weapon, and bandages for healing. Grab it, head back to your body, and get your stuff (if you could!). This discouraged suicidal attacks in say a dragon's den ;D You could write in books in game- literally type script, some people composed game guides, poetry, memoirs etc. I went to the library in Britain and found some player-written books that were left there, one was a birdwatchers guide to UO.
There were games you could play in-game, including chess and checkers. Gardening was a sub-game, you could breed and cross-breed plants to create new strains, you had to plant seeds, care for and water them, and they grew gradually. Tubs of dyes could be created with unique shades of colors, black was very expensive to make, but you could dye any clothing any color you wanted!
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Post by Regolyth on Oct 21, 2009 8:38:27 GMT -5
Oh wow, I totally forgot about the books you could write. I remember picking up random books lying around and reading what people wrote. That was a really unique aspect of UO. Seriously, no game has came close to it's originality.
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