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Post by Morreion on Sept 28, 2009 7:13:32 GMT -5
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Post by Loendal on Sept 28, 2009 8:53:09 GMT -5
No matter WHAT they do, or how it gets done, "they" will find a numbers game to make out of it. The best combination of gear and stats will create "the build" and then everyone will conform to "the build".
I've become a bit jaded, I suppose, but even those games that were great back in the day and resurfaced (EnB as a primary example) have become the constant "Hey, where can I get this?" "What drops this?" "It's at x,y,z..." "lvl 3 lfg pst!" "wtb +3 lngswd of smoosh" "selling +9 lnsswd, 15000 pp pst" "WoWs better then ths" "wow sux " (x 7) blah blah blah.....
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Post by Morreion on Sept 28, 2009 10:59:14 GMT -5
I know what you mean.
My personal hero was a guy in UO who was an Alchemist / Forensic Detective / Tracker. He was in my guild (The Byzantine Empire) and he did 2 things very well- he made potions for his guild and he spoke to dead players and tracked down their murderers. He had a bit of sword skill (I think it was more for RP). He was a very handy guy who had a very unique template. I remember him tracking down PK's who killed our guildmates so we could take them out.
Man, I loved that game.
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Post by EchoVamper on Sept 29, 2009 11:47:21 GMT -5
I'm rather sorry that I missed the heydey of UO. I've heard so many people speak fondly of it. I guess I really don't have a sense of what it was like to play that game, but what I glean for others was that it was less "cookie-cutter" and more "what do you want to make of your character"...more of a society and less of a battle zone.
I remember in times past in DAoC a Valkyn hunter that haunted the bridge just outside Aegirham. He was always there. He would simply hang out. He killed things when he wanted to. He often would simply watch other people play and step in if a new player was at risk of getting killed. I never saw this character anywhere else. "He" was there for months and months, wearing the same gear, ever so slowly gaining a level or two. Then one day he was gone.
To me SWG seemed much less linear than many other MMORPGs. You could be an artisan or an entertainer or a politician without or in combination with being a warfare class. I remember this entertainer character in the Cantina in Mos Eisley...always there, roleplaying his/her arse off day after day after day. Most people on the server knew that entertainer by name; the character had its own sense of fame and accomplishment on the server. It was actually an extremely self sufficient and complete character...and one that rarely if ever brandished a weapon. I always had fun in SWG, once I got my computer to run it smoothly (upgrades).
I was never a really highly leveled or wealthy character in that game. My son, on the other hand, was the bomb at SWG. He had many houses, untold wealth, and many accomplishments. While I was out fiddling around he was out soloing the Droid City or some other impossible thing. But we both had a lot of fun...and we had a lot of fun together despite marked differences in our intensity of play and time spent in-game.
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