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Post by elethea on Apr 8, 2010 12:43:18 GMT -5
Don't forget the spunky bun! ;D
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Post by Morreion on Apr 15, 2010 7:01:32 GMT -5
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Post by elethea on Aug 13, 2010 12:19:20 GMT -5
We'll probably be playing on Thelanis a fair bit this weekend if anyone want's to join us, here are some the names of my characters in case you can't find any of Popoe's. By the way, I still say it should have been Poopoo (for I do have my evil moments ;D)
Adah the Paladin
Halwen the Favoured Soul
Sylmirha the Cleric
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Post by Morreion on Jan 5, 2011 12:14:41 GMT -5
Exploring Eberron: Which race should I play? (Massively)For example, what if you find you really love the Barbarian class as a Human and want to see what more you can do with it? Check out the Dwarf race. Dwarves are lacking in the area of charisma, but a Barbarian usually doesn't need it, so it's a loss that you probably won't even notice. On the other hand, Barbarians have got a higher constitution score, something that benefits them immensely. It's a great trade -- choosing a Dwarf will make you a more effective Barbarian thanks to the racial advantages. Exploring Eberron: Which class should I play? (Massively)The Bard is generally considered a support class, buffing and healing the team as needed, but bards are much more than that. Bards use Bardic Music, gathering the group at the beginning of an outing and playing a few tunes to offer some enhancements to help increase power and decrease incoming damage. The job doesn't stop there, though. Bardic Music is very versatile -- it can be used to hinder enemies just as easily as it can help allies. The Bard can also serve as a handy scout as well, sneaking ahead to see what's in store for the team.DDO: Endless night or endless bannings? (Massively)One thread concerning the bannings was deleted, although another persists. Players express disbelief over what they see as punishment for rules they didn't know existed. One player, Madmonkey2, summed up the collective disbelief: "If the player has no idea what is going on, how can they be guilty of abusing an exploit? I personally did not gain one single benefit from that event, yet I am accused to doing something (unknown) repeatedly to benefit somehow?"Exploring Eberron: The race discussion has been banned (Massively)As far as the fanbase, I counsel patience as always. Cursing, raging, and demanding that something be done right this instant does not help matters -- in many cases it actually hinders the process because someone has to stop dealing with the issue at hand and deal with the torches and pitchforks. I understand player frustration, but given the timing people probably should have just submitted their support tickets and waited patiently until Turbine had a chance to come to work the next morning and deal with things.Stormreach under attack: Massively's tour of DDO's newest adventure packThis quest took us back to Lordsmarch Plaza to investigate some strange noises. We arrived just in time for the ground to shake beneath our feet and a corner of the Plaza to collapse, revealing a group of Droaam soldiers who announced, "We have made it past their pitiful walls!" Of course we fought them off -- them, and all of their buddies who kept leaping out of the newly made giant hole in the ground until there were no more emerging. Exploring Eberron: Getting the most from the DDO Character Planner (Massively)Remember when I said that the Character Planner will highlight errors quickly? Continue the tutorial into the "Handling Creation Errors" section -- Ron will teach you how to deal with errors by having you change your sample character and give him an "illegal" build component. It's good to know exactly what the interface looks like when you do something wrong, as well as how to undo it, because you're probably going to make mistakes as you go in the future. It's simply part of the learning process.Dungeons & Dragons Online: Eberron Unlimited: Update 8 Tour MMORPG.com columnist Jaime Skelton recently had the opportunity to tour Dungeons & Dragons Online Update 8 with Turbine developers. Update 8 is scheduled to launch today, Monday, December 13th with a new adventure pack and new store items. Jaime's got a full report on Update 8 so check it out and leave us a comment or two when you're finished reading!Exploring Eberron: Playtime over the holidays (Massively)One of the things I absolutely love about DDO is the Adventure Compendium. Log in, press "P", and it's all laid out in front of you. You can sort by adventure length, level, patron, amount of favor, or progress. It's the quickest way to choose a brief and productive gameplay session. Do you need a little more favor with one house or another? Haven't done a particular dungeon on solo difficulty? The panel makes it easy to scan through and pick out the short dungeons, and the game's geography gets you to your chosen location quickly.Exploring Eberron: A look back at the six updates of 2010 (Massively)Update 4 delighted fans with the introduction of zombie pirates in the Sentinels adventure pack. Seriously, how can you not love content that gives you zombie pirates? Sentinels also gave us Spies in the House, an optional dungeon that turned out to be Rogue heaven -- full of traps to be disabled and platforming to conquer.
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Post by Morreion on Feb 24, 2011 8:46:32 GMT -5
Exploring Eberron: You can go home again (Massively)I've heard people say that they don't like the "lobby with instances" style of DDO, and while I'll admit it's not for everyone, it's got one stellar advantage. If you find that real life has eaten your time and your gameplay has suffered for a while, this game is ready to welcome you back with open arms at any time.
Too many MMOs inadvertently punish you for staying away for more than a week or so. You might come back and find that friends and guildies have kept playing during that time and have progressed to a point that you can't possibly reach without some serious work to catch up. It's physically impossible because they've actually moved on to a different geographical location in the game. Exploring Eberron: DDO for the solo player (Massively)The addition of casual difficulty in dungeons flung the gates open wide to soloers and was a huge advantage for them. Before that, a limited number of adventures offered solo difficulty. That number got smaller and smaller as players reached higher levels, effectively shutting solo players out of high-level content after a certain point. Casual difficulty let players regain that access and enjoy so much more of DDO than they could before.Exploring Eberron: The calm before the storm (Massively)There have been ups and downs and things that undoubtedly could have been done better, but I view that as part of the learning curve. Turbine has made some enormous changes in a well-established game, and a shakeup on that scale is bound to have a few bumps here and there. In the end, revenue is up, which is good for Turbine. Every game community has a loud contingent of naysayers, and sometimes it has felt like Turbine had more than its share as players weathered the changes, but players voted with their wallets and hopefully things are beginning to settle down.Exploring Eberron: Back in the day (Massively)"The first thing that grabbed me was the Dungeon Master voiceover. It appealed to my little D&D heart, even if it's a bit cheesy. That said, the key element that makes DDO great is the character building, and that is something that comes from its D&D roots. It doesn't just give you a handful of pre-imagined paths; it lets you get under the hood and create an infinite range of interesting strategies. One thing that sets DDO apart is that the game rules are mostly transparent, and you can open a D&D manual and see how much of the game works, what percentages you are dealing with, and so on. It's complicated, but you actually know how good any given choice you make is. You know exactly how much more damage a given sword or spell does and how you can leverage it best. Meaningful choice is a key to good game design that other games lack."Exploring Eberron: Turbine is having a birthday party, Kobold-style (Massively)Smuggler's Rest is now a public area that you can reach by speaking to Sailor Calatin on the Harbor docks while the event is active. Players run around the area taking on pirates not unlike the undead in Delara's. You'll be wearing a snazzy pirate hat (which I'll talk more about shortly), so the pirates in the area will take you for one of their own and continue to hang out and dance until you run up and smack them. Since they're not hostile until you engage them, you won't be able to see their levels. Thankfully, they've got a short aggro range, so you can flee if you find yourself in over your head. Exclusive: Massively's interview with the author of the first DDO novel"A writer's first and foremost goal should always be to tell a compelling story, so I hope The Shard Axe does that and that it will appeal to people who love to read, regardless of the setting and maybe even regardless of genre. But beyond that, my hope is that the book will appeal to both DDO players and fans of the PnP game, especially since it incorporates places and people that are familiar to and loved by both groups. Consistency between the two "versions" of Eberron is something that I worked hard to achieve with this first DDO book, so hopefully I've succeeded in writing something that will get DDO players interested in the PnP setting (and the other Eberron novels) and that will get the PnP players interested in trying DDO. Otherwise known as the elusive "win-win" scenario, heh."Exploring Eberron: Our interview with DDO community members (Massively)"There are so many different things that I keep wanting to try. I tried a few different builds and settled on a Fighter Cleric that I took up to level 20; with that character, I tried some of the endgame content. I haven't done any epics yet as I am not a big fan of the ubergrind. The character wasn't perfect, so I've TR'd him and am heading up in FVS at the moment. I'm also trying a Warforged Archmage at the moment and running a Clonk up as well. I also want to try Bards and Paladins and then all sorts of other things as well. There are so many different builds to try, and I guess that's what keeps me coming back ."Dungeons & Dragons Online: Eberron Unlimited: The Quiz: DDOU Edition In The Quiz this week, MMORPG.com Quizmaster Drew Wood celebrates Dungeons and Dragons Online and its fifth birthday while wearing elf ears. Calling DDOU "the Comeback Kid of Gaming", Drew challenges would-be orcs and half-elves to test their mettle against his challenging questions. Game on![url=http://www.mmorpg.com/gamelist.cfm/game/163/feature/5002/Fifth-Birthday-Event-Tour.html/page/1 ]Dungeons & Dragons Online: Eberron Unlimited: Fifth Birthday Event Tour With the arrival of the fifth anniversary of Turbine's Dungeons & Dragons Online: Eberron Unlimited, devs wanted to give members of the press a chance to check out the birthday events the team has implemented. MMORPG.com's Jaime Skelton took the tour with Turbine's Ian Currie and Fernando Paiz to check out the special two week event to celebrate an epic anniversary. Read on![/url] February 28, 2006 marked the first day of official Dungeons and Dragons Online history. Five years have almost passed for the MMORPG from Turbine, years that have seen significant changes including a historical shift from a pay-to-play to free-to-play model. Although Update 9 is still in the works, Turbine is preparing to launch a celebration of this five year birthday with a special release on February 22, introducing a new anniversary event on top of a small patch. The DDO team, including Ian Currie and Fernando Paiz, gave us a brief tour of this special event, which will last about two weeks.
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