Post by Morreion on Dec 17, 2020 11:24:40 GMT -5
Star Wars: The Old Republic
I write this as a level 10 Republic Trooper- SWTOR is free to play with an optional subscription, and I'm trying the FTP model.
So far, so good. The game looks good and has been around a while, making it fairly well-polished. You choose a class, which has 2 different paths you to choose from after level 10. As you gain levels, you gain new abilities. Make sure you turn on area auto-loot in the options, just like WoW.
Character creation is good enough for you character-lovers out there (that's you, Jaema!). You can pick from different races, but many of them require a subscription. On the Rebel Alliance side, there are 4 classes to choose from (Trooper, Smuggler, Jedi Knight, Jedi Consular). Main weapons respectively are blaster rifles, blaster pistols, lightsabers and dual lightsabers.
You gain experience and levels and credits by either grinding or questing. Questing has a main class quest line that gives you good equipment rewards and presumably advances you to different planets so you want to do them. Sell your loot to a merchant, and of course you can buy upgraded equipment from them.
Quests have cutscene videos showing your dialogue with the quest giver. Your can pick from 3 responses to what the NPC quest giver says, which leads to you possibly earning points towards the Light (the good side of the Force) or the Dark (the bad side of the force). I assume this is important for your character development, I haven't investigated just how yet. You run into various types of NPCs through questing such as the hard-ass boss, the absent-minded advisor, the distraught refugee, and so on. Voice acting is prominent so far.
My character fights with a blaster rifle. There is a Target Nearest Enemy key to make things smooth. There are special attacks you earn as you gain levels, including a nifty AOE DoT-like attack that can take out a few targets at a time. Opponents can be single or in groups, humanoid or droid. A shaft of light shoots into the sky from a dead enemy with loot. A blue shaft means common loot, a green shaft means there is a good drop to be had, and a gold shaft means there is a quest objective item to loot. I won't go into stats but suffice it to say it is similar in nature to character stats in many class-based games. There is a heal-out-of-combat ability, and medikits. Buffs are available according to your class.
Loot includes such parts as circuit boards and gun parts, leading me to think that these may be usable by crafters, though I haven't looked at crafting yet.
My overall impression from level 10 is good. The graphics are good, as is the scenery. Gameplay is fairly standard for class-based games. The game is polished enough to have a WoW-like impression. Sci-fi fans, I'd recommend you try it. You have nothing to lose- it's free.
I write this as a level 10 Republic Trooper- SWTOR is free to play with an optional subscription, and I'm trying the FTP model.
So far, so good. The game looks good and has been around a while, making it fairly well-polished. You choose a class, which has 2 different paths you to choose from after level 10. As you gain levels, you gain new abilities. Make sure you turn on area auto-loot in the options, just like WoW.
Character creation is good enough for you character-lovers out there (that's you, Jaema!). You can pick from different races, but many of them require a subscription. On the Rebel Alliance side, there are 4 classes to choose from (Trooper, Smuggler, Jedi Knight, Jedi Consular). Main weapons respectively are blaster rifles, blaster pistols, lightsabers and dual lightsabers.
You gain experience and levels and credits by either grinding or questing. Questing has a main class quest line that gives you good equipment rewards and presumably advances you to different planets so you want to do them. Sell your loot to a merchant, and of course you can buy upgraded equipment from them.
Quests have cutscene videos showing your dialogue with the quest giver. Your can pick from 3 responses to what the NPC quest giver says, which leads to you possibly earning points towards the Light (the good side of the Force) or the Dark (the bad side of the force). I assume this is important for your character development, I haven't investigated just how yet. You run into various types of NPCs through questing such as the hard-ass boss, the absent-minded advisor, the distraught refugee, and so on. Voice acting is prominent so far.
My character fights with a blaster rifle. There is a Target Nearest Enemy key to make things smooth. There are special attacks you earn as you gain levels, including a nifty AOE DoT-like attack that can take out a few targets at a time. Opponents can be single or in groups, humanoid or droid. A shaft of light shoots into the sky from a dead enemy with loot. A blue shaft means common loot, a green shaft means there is a good drop to be had, and a gold shaft means there is a quest objective item to loot. I won't go into stats but suffice it to say it is similar in nature to character stats in many class-based games. There is a heal-out-of-combat ability, and medikits. Buffs are available according to your class.
Loot includes such parts as circuit boards and gun parts, leading me to think that these may be usable by crafters, though I haven't looked at crafting yet.
My overall impression from level 10 is good. The graphics are good, as is the scenery. Gameplay is fairly standard for class-based games. The game is polished enough to have a WoW-like impression. Sci-fi fans, I'd recommend you try it. You have nothing to lose- it's free.