Post by Morreion on Oct 27, 2016 16:42:45 GMT -5
Massively OP’s guide to the best upcoming indie MMORPGs, part one (MOP)
Massively OP’s guide to the best upcoming indie MMORPGs, part two (MOP)
When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are in operation only overseas, or are so incredibly niche that their creators’ moms don’t even know about them, you start devoting a large portion of your brain to trying to keep details about all of these games straight. This not only results in forgetting two of your kids’ names (after all, space is limited), but it’s nearly an impossible task. There’s just too much out there.
And lately I’ve noticed that the staff and readers alike have started to become incredibly confused regarding all of the indie MMOs that are oozing through the development process in their 72 planned testing stages (the other week I could swear that I saw a game declare itself to be going into “state semi-regionals”). There are too many games, some of which look far too similar, and it’s stressing us out.
Enhance your calm, citizen. Here’s the first part of our quick and dirty guide to many of the indie MMORPGs in development and some of the key points about each. Hint: It’s not asking whether they are a sandbox with open world PvP because of course they are. As a side note, I won’t be covering most of the survival sandbox and mere multiplayer titles, as that would be too great for the scope of this guide. And if you’re interested in these games, then you’ll definitely want to track our Make My MMO and Betawatch columns. Then stay tuned next week for the second half of this list!
And lately I’ve noticed that the staff and readers alike have started to become incredibly confused regarding all of the indie MMOs that are oozing through the development process in their 72 planned testing stages (the other week I could swear that I saw a game declare itself to be going into “state semi-regionals”). There are too many games, some of which look far too similar, and it’s stressing us out.
Enhance your calm, citizen. Here’s the first part of our quick and dirty guide to many of the indie MMORPGs in development and some of the key points about each. Hint: It’s not asking whether they are a sandbox with open world PvP because of course they are. As a side note, I won’t be covering most of the survival sandbox and mere multiplayer titles, as that would be too great for the scope of this guide. And if you’re interested in these games, then you’ll definitely want to track our Make My MMO and Betawatch columns. Then stay tuned next week for the second half of this list!
Massively OP’s guide to the best upcoming indie MMORPGs, part two (MOP)
Project Gorgon
Possibly one of the best MMOs out there with the worst name, Project Gorgon bills itself as an explorer’s greatest fantasy. With a massive skill system (which includes bizarre but useful additions like mycology, flower arrangement, and dying), the ability to become a playable animal (such as a cow or bat), and bosses that will slap you with lasting curses if you die to them, the game is all about unique PvE experiences. It’s been in a public alpha for a long while now, is coming to Steam early access later this year, and will launch by the end of 2017. We interviewed the game’s hard-working developer on the Massively OP Podcast a while back.
Shards Online
Shards Online’s main claim to fame is that it’s giving players “the keys to the universe” by allowing them to modify and run their own server worlds (there will be an official server as well). It’s a much more hardcore sandbox MMO, with permadeath, extensive PvP, animal taming, housing, dungeon diving, and a desire for players to create emergent content in a virtual world. The MMO just moved from pre-alpha to alpha testing.
Possibly one of the best MMOs out there with the worst name, Project Gorgon bills itself as an explorer’s greatest fantasy. With a massive skill system (which includes bizarre but useful additions like mycology, flower arrangement, and dying), the ability to become a playable animal (such as a cow or bat), and bosses that will slap you with lasting curses if you die to them, the game is all about unique PvE experiences. It’s been in a public alpha for a long while now, is coming to Steam early access later this year, and will launch by the end of 2017. We interviewed the game’s hard-working developer on the Massively OP Podcast a while back.
Shards Online
Shards Online’s main claim to fame is that it’s giving players “the keys to the universe” by allowing them to modify and run their own server worlds (there will be an official server as well). It’s a much more hardcore sandbox MMO, with permadeath, extensive PvP, animal taming, housing, dungeon diving, and a desire for players to create emergent content in a virtual world. The MMO just moved from pre-alpha to alpha testing.