Post by Morreion on Jul 7, 2016 10:03:05 GMT -5
Chronicles of Elyria (official site)
Chronicles of Elyria (Kickstarter description page)
Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.
Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character.
Fully destructible world means we'll see some epic sieges.
Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.
Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character.
Fully destructible world means we'll see some epic sieges.
Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.
Getting perspective on Chronicles of Elyria’s planned PvP and PvE featureset (MOP)
I’ve been talking to the MOP staff about Elyria a lot lately. There’s certainly mixed feelings, but one thing we keep coming back to is that, for all the shiny stuff being promised, very little beyond the death penalty is new. Everything we’re seeing has been promised to us — PvEers and PvPers alike — multiple times, even in the early years of the genre. Look at the game’s pitch: “Epic story with aging and death.” So this is Mabinogi meets SWTOR with permadeath? (Actually, I’d play that game too.)
Let’s get down to what probably attracts most people to this game: a generational, story-based MMO. That should be the hook here, not Princess Bride online. I think being able to show that and offer it to the masses would make the project easier to believe in. Having it as the inverse of mainstream MMOs, a PvP game with an option to be PvE, would go far if it were presented to the community in the right way.
The game’s aiming for an ultra niche audience by screaming story story story while pushing for FFA PvP, when FFA survival PvP is already a super-saturated market that’s constantly being let down. By ignoring non-PvP fans and not making clear, hard statements about the purposed severity of the punishment system, the game, I worry, will struggle for funds and make design choices based on that. The devs clearly know this given their budget, and while it’s admirable that they want to do their own thing, it makes the project that much riskier. I’ve seen several people comment about not usually being into PvP but wanting to give this a shot, but I saw the same with ArcheAge, a game that seemed reasonable to me at the time but sadly has had to change direction to stay afloat. I’m hoping Elyria will avoid the same fate, and I believe it will do well enough to reach launch, but past experience is keeping my expectations rather earthbound.
Let’s get down to what probably attracts most people to this game: a generational, story-based MMO. That should be the hook here, not Princess Bride online. I think being able to show that and offer it to the masses would make the project easier to believe in. Having it as the inverse of mainstream MMOs, a PvP game with an option to be PvE, would go far if it were presented to the community in the right way.
The game’s aiming for an ultra niche audience by screaming story story story while pushing for FFA PvP, when FFA survival PvP is already a super-saturated market that’s constantly being let down. By ignoring non-PvP fans and not making clear, hard statements about the purposed severity of the punishment system, the game, I worry, will struggle for funds and make design choices based on that. The devs clearly know this given their budget, and while it’s admirable that they want to do their own thing, it makes the project that much riskier. I’ve seen several people comment about not usually being into PvP but wanting to give this a shot, but I saw the same with ArcheAge, a game that seemed reasonable to me at the time but sadly has had to change direction to stay afloat. I’m hoping Elyria will avoid the same fate, and I believe it will do well enough to reach launch, but past experience is keeping my expectations rather earthbound.
Chronicles of Elyria’s Kickstarter has successfully funded (MOP)
Indie FFA PvP sandbox Chronicles of Elyria has officially been Kickstarted for over $1.36 million dollars, well exceeding its original $900,000 goal in spite of a canceled pledge from at least one potential “king” tier supporter in the last few hours of the campaign.
Donors helped the game unlock a few of its proposed stretch goals, including a new environment artist, the wards of the state character template, a new programmer hire, and religious statues, but it fell short of its goals for a new animator, tavern games, pet customization, underground building, and multi-platform support. Mounted combat would have been achieved at the $2.25 million mark.
Donors helped the game unlock a few of its proposed stretch goals, including a new environment artist, the wards of the state character template, a new programmer hire, and religious statues, but it fell short of its goals for a new animator, tavern games, pet customization, underground building, and multi-platform support. Mounted combat would have been achieved at the $2.25 million mark.
Chronicles of Elyria has three prologue experiences in the works, including a MUD (MOP)
While the full MMORPG portion of Chronicles of Elyria may be a year and a half off (or more), the team is working hard at bringing not one, not two, but three early experiences for players.
The first will be an offline “prologue” with 22 feature areas with the purpose of testing several of the features that will go into the MMO. That will be followed by the web-based game Kingdoms of Elyria. Through this game, players will joust for power and help to shape the backstory of the game while also helping to test out the political system that will (yes) go into Chronicles of Elyria.
And believe it or not, but the final early experience will be an actual text-based multi-user dungeon called ElyriaMUD.
The first will be an offline “prologue” with 22 feature areas with the purpose of testing several of the features that will go into the MMO. That will be followed by the web-based game Kingdoms of Elyria. Through this game, players will joust for power and help to shape the backstory of the game while also helping to test out the political system that will (yes) go into Chronicles of Elyria.
And believe it or not, but the final early experience will be an actual text-based multi-user dungeon called ElyriaMUD.