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Post by Morreion on Feb 23, 2015 16:53:52 GMT -5
Understanding Free-to-Play MMO Retention (AListDaily)The closer to launch that players first sign on, the likelier they are to be playing on the Nth day after their first login. This is because highly interested players are less likely to wait before they start playing and will not quit playing a highly anticipated game without fully exploring its full offering. On average, 6.21% of players who logged in for the first time in the 1st month a game is released will log on 360 days after their first login. By comparison, only one tenth of players (0.63%) who logged in for the first time in the 12th month after a game is released will log on 360 days after their first login...
This study by SuperData contains some very interesting insights that are of great importance to marketers and game designers working on free-to-play MMO titles. The data showing that your first players are ones who tend to stay the longest puts added emphasis on your initial marketing efforts. Identifying and energizing your likely audience, especially for a core game, assumes an added importance in the light of this information....
As you would expect, only some 20% of players who logged onto the game in the first month of launch will still be playing the game a month later. That's far better, though, than the picture after one year, with one-month retention falling to 3%.
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Post by dortmunder on Feb 23, 2015 22:09:46 GMT -5
This goes for for pretty much any MMO really. Starting late always makes me feel "left behind" in most games. Especially if it's competition driven, or if there's early incentives that you can no longer get if you weren't there at the start. Some of the things that come with "Founders Packs", that can't be attained by later players is a big deal breaker for me. I think I mentioned this before, but the main reason I didn't even try Neverwinter(I think that's what it's called) is because of the packs you could buy that contained things you couldn't get without buying it. I'll pass on anything like that usually, unless it's a game I'm willing to fork over that cash for before it's even out. I always have trouble going back to MMOs that I've stopped playing for whatever reason, especially if stuff has happened that I've missed out on
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